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TIGSource ForumsCommunityDevLogsSpaceHero Command
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happymonster
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« Reply #800 on: January 13, 2013, 03:47:31 AM »

I've improved the game controls a bit more and more happy with them now. The unit icons are now all the way to the right and the end turn icon is above them. It feels more visually balanced now.

I've also been fixing UI bugs with colours being wrong with highlighting for dead units, making sure free fire mode works correctly and areas are highlighted again when switching back to move mode. Basically, all these little things which need doing. Smiley
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Gregg Williams
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« Reply #801 on: January 13, 2013, 08:08:48 AM »

You can do p2p networking

Do any games still really do this? It seems so problematic between NAT, routers, port forwarding, firewalls, and then the need to exchange IP addresses, unless you have some server side lobby type system.
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eigenbom
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« Reply #802 on: January 13, 2013, 03:12:49 PM »

I looked at Raknet, but don't I have to actually have a host server to do server->client networking?

One person running the game would be the 'server' and the opponent the 'client'. You don't need a separate server. You could also use NAT punchthru to avoid having to set up portforwarding on the connecting machines. All you would need is the IP of your friend to connect.
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Eclipse
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« Reply #803 on: January 14, 2013, 02:11:27 PM »

it looks a lot like Laser Squad :] Please tell me it's going to play a bit like a cute version of Laser Squad
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<Powergloved_Andy> I once fapped to Dora the Explorer
happymonster
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« Reply #804 on: January 14, 2013, 02:15:25 PM »

It's going to play like a cute version of laser squad.. Smiley
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Eclipse
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« Reply #805 on: January 14, 2013, 02:35:36 PM »

Ok I love it. This has tremendous potential and a very nice style.  Tiger
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<Powergloved_Andy> I once fapped to Dora the Explorer
happymonster
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« Reply #806 on: January 14, 2013, 02:54:07 PM »

Including the very first screenshots I posted (at multiple sizes), this is the 50th picture in this thread:

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eigenbom
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« Reply #807 on: January 14, 2013, 03:20:30 PM »

happy50thimgbirthday!

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happymonster
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« Reply #808 on: January 15, 2013, 01:31:44 PM »

Why, thank you! Tongue
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happymonster
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« Reply #809 on: May 26, 2013, 01:00:32 PM »

Back to work on this..

I've been tweaking colours and the GUI. I've compacted the GUI vertically a little bit, and I've lightened the floor tiles, made the blacks a bit lighter and the whites a bit darker. Added soft shadows which are more blue and improved some aspects of the GUI with the benefit of a break from looking at things.

Tweaked some colours, and also added some 'subtle' shading to parts of some of the tiles. Although I like the flat colour style I also want to hint at a bit more of a modern look with some colour graduations - as long as I don't overdo it!

Some GUI bugs to fix I've noticed already - need to do this whilst my motivation lasts! Wink
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Gregg Williams
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« Reply #810 on: May 26, 2013, 01:36:42 PM »

Nice to see this being worked on again Smiley
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Franklin's Ghost
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« Reply #811 on: May 27, 2013, 05:15:48 AM »

Nice to see this being worked on again Smiley
Agreed Smiley
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happymonster
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« Reply #812 on: May 27, 2013, 01:22:51 PM »

Thanks!

I've worked on the graphics some more today, and improved the gradient support in the engine. I'm hoping to only use gradients where necessary and subtly, so the improved support in the engine was required for that.
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Paul Jeffries
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« Reply #813 on: May 27, 2013, 03:36:51 PM »

I was wondering what had happened to this project a few days ago - good to see it still lives!
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www.vitruality.com | SPARTAN - Small Pixel Art Animator and procedural tile generator
happymonster
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« Reply #814 on: May 30, 2013, 01:51:44 PM »

Not much to show or talk about at the moment. I've done more work on the graphics and also have developed a unified palette from all the different images in the game at the moment (tiles, heroes, zog, etc..)

To help with this I've written a colour remapping routine so I don't have to manually change things in my editor. This also helps when I add colours and have to move existing ones around.

Slow but steady tinkering at the moment, helping develop the style and seeing what I like and what doesn't work. Smiley
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happymonster
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« Reply #815 on: June 15, 2013, 11:32:49 PM »

Sorry for the lack of updates. Real life has got in the way a bit! Cheesy

I'm still tinkering away.. Smiley
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Cloudiest Nights
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« Reply #816 on: June 16, 2013, 01:04:03 PM »

Wow! Love the aesthetics!
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Panurge
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« Reply #817 on: June 17, 2013, 10:46:44 AM »

Sorry for the lack of updates. Real life has got in the way a bit! Cheesy

I'm still tinkering away.. Smiley

Real life can be such a nuisance...

I'll wait patiently for this. Sunk so many hours of my youth into playing Laser Squad with friends (also Lords of Chaos and Chaos before that).

EDIT: Oh wow! Straight after writing that I checked out your website and noticed Chaos Groove. Downloading!
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happymonster
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« Reply #818 on: June 17, 2013, 11:02:49 PM »

Cheers!

Hope you like Chaos Groove.. Wink
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jonny2027
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« Reply #819 on: June 19, 2013, 06:36:39 AM »

Just found this site, looking at the Dungeoning and had to register to say SpaceHero Command looks amazing :-)
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