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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7308066 times)
shig
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« Reply #6300 on: September 28, 2009, 05:03:43 PM »

Quote
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ok ok you win

god
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Türbo Bröther
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« Reply #6301 on: September 28, 2009, 05:20:49 PM »



From yesterday's mock up. I should probably stop right now else people will get the idea that I'll be making it into an actual game. I have a tendency to drop games that I start on so prepare yourselves for disappointment.
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Nate Kling
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« Reply #6302 on: September 28, 2009, 07:00:34 PM »

Old Man Jenkins has a few words to speak with you.  Still need to add some subtle animation in the forehead and chest so the rest of him doesn't look so static.

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ChevyRay
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« Reply #6303 on: September 28, 2009, 08:26:31 PM »

What is it about your style that always jumps out at me as being so significan, Caliber9? It's weird, I could tell from a mile away when I see one of your pieces, yet I have a hard time putting my finger on it. I think it has something to do with the way you colour, though.
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Nate Kling
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« Reply #6304 on: September 28, 2009, 08:33:16 PM »

ha, thanks Chevy!  Im not quite sure what it could be either.  My style has been changing a bit but i think ive been retaining something.  I used to use a really muted palette, which i will probably return to for a later game. I also used to pixel very messy and ive recently been cleaning it up, but not as much as others do.  So I dont know exactly what it is but Im glad to know I have a style haha.
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BlueSweatshirt
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« Reply #6305 on: September 28, 2009, 08:33:38 PM »

What is it about your style that always jumps out at me as being so significan, Caliber9? ... I think it has something to do with the way you colour, though.

Maybe that he doesn't use highlights, just shadows?
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ChevyRay
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« Reply #6306 on: September 28, 2009, 09:06:09 PM »

But some of his pixel work does use highlights, evident in his current game project. Also, I don't think that's something that would make his style stand out from so many other pixel artists to me.
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Bones
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« Reply #6307 on: September 28, 2009, 09:10:53 PM »


Just my take on it nothing special.
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Nate Kling
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« Reply #6308 on: September 28, 2009, 09:21:18 PM »

ooohh I like the nostril on yours bones thanks alot  Smiley Hand Thumbs Up Right ill try and do something like that, i was having a hard time with it.
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BlueSweatshirt
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« Reply #6309 on: September 28, 2009, 09:57:34 PM »

Looking some more...

It looks like it is indeed his color choice. His colors remind me a lot of the 8-BIT NES colors, but with less saturation and a bit more value.
That alone with his line style, which looks to be generally "jagged yet smooth".

I can't recall many other artists' who use any kind of similar combination in their pieces.
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Bones
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« Reply #6310 on: September 28, 2009, 10:10:48 PM »

« Last Edit: September 28, 2009, 10:22:24 PM by Bones » Logged

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ChevyRay
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« Reply #6311 on: September 29, 2009, 01:58:52 AM »

Awesome stuff, bones. I love the coloring so far, and the eye is much better now.

Big revolver time.
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Kramlack
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« Reply #6312 on: September 29, 2009, 05:02:16 AM »

As you make your way across the park, you stumble across a scruffy looking man. He asks you for some change...


I'm hoping to have the homeless be shop-keeps in the game. You can trade in your coins for hobo items and what not. Also, the hobo box is still a work in progress.
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Nate Kling
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« Reply #6313 on: September 29, 2009, 05:26:05 AM »

Chevy, Thats really great I love the oversized gun! and Bones, I love that color choice, the forms are looking really good. 
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Kekskiller
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« Reply #6314 on: September 29, 2009, 09:47:13 AM »



giant organic capsules in space.

a dream. and not 100% pixelated.
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partymetroid
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« Reply #6315 on: September 29, 2009, 09:48:51 AM »

Old Man Jenkins has a few words to speak with you.  Still need to add some subtle animation in the forehead and chest so the rest of him doesn't look so static.


Raise his eyebrows once or twice, which would wrinkle his forehead/move his glasses. Smiley
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HöllenKobold
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« Reply #6316 on: September 29, 2009, 10:22:30 AM »

As you make your way across the park, you stumble across a scruffy looking man. He asks you for some change...

Scruffy looking men are the coolest.
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« Reply #6317 on: September 29, 2009, 11:07:23 AM »

As you make your way across the park, you stumble across a scruffy looking man. He asks you for some change...


I'm hoping to have the homeless be shop-keeps in the game. You can trade in your coins for hobo items and what not. Also, the hobo box is still a work in progress.

That makes me want to play it.  Great stuff, Kramlack!
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Pietepiet
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hello <3


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« Reply #6318 on: September 29, 2009, 11:33:34 AM »



Got inspired after seeing the Mario & Luigi: Bowser's Inside Story sprites, so I tried something in a similar style.
« Last Edit: September 29, 2009, 12:02:05 PM by Pietepiet » Logged
Shawny
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« Reply #6319 on: September 29, 2009, 12:30:52 PM »

I thought the hood was some kind of wacky ponytail at first sight.

I love the style though. It looks like it'd animate really well.
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