grayfox88
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« Reply #20 on: October 16, 2011, 06:58:37 PM » |
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It's looking great, good luck!
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shojin
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« Reply #21 on: October 16, 2011, 06:59:37 PM » |
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I've played a little of it - it is pretty amazing. And sounds amazing too (tooting own ego horn.. hehe.)
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Hempuli‽
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« Reply #23 on: October 17, 2011, 06:54:03 PM » |
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youtube trailer! GAME LINK!
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shojin
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« Reply #24 on: October 17, 2011, 09:03:17 PM » |
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Wow... Hell yea man..
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eigenbom
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« Reply #25 on: October 17, 2011, 10:03:52 PM » |
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Had a play, totally sweet. :D
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Ashkin
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« Reply #27 on: October 17, 2011, 10:49:56 PM » |
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Excellent. Absolutely excellent. Good luck!
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Zaphos
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« Reply #28 on: October 17, 2011, 11:12:07 PM » |
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Played through just now -- really fun The box throwing puzzles were a little frustrating, because I didn't feel that much control over how the boxes would fly and had to just kind of keep randomly throwing to get them aligned right. Homing missiles were also tricky but a really fun idea. The precision required makes me almost wish for some kind of slow motion mode, like maybe while d is held it would give you slow mo? maybe something like that would help, not sure. Good luck with igf!
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Hempuli‽
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« Reply #29 on: October 18, 2011, 04:45:12 AM » |
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Yeah, this gameplay mechanic quite much encourages timing and precision since the whole thing is about walking on improbable surfaces. I can't do much to help that, but I'll see what I can do about this slow-mo-mode! Did any of you have a bug where the missiles would go bonkers and literally not work? Also, thank you a lot!
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Ashkin
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« Reply #30 on: October 18, 2011, 04:54:11 AM » |
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Did any of you have a bug where the missiles would go bonkers and literally not work?
Yeah- sometimes the missiles would just go to the right, ignoring me completely.
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Hempuli‽
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« Reply #31 on: October 18, 2011, 05:07:17 AM » |
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Aarrghhh, just as I feared. Some other people were getting that as well and I have *no* idea why. Gotta look into it. :/ EDIT: I altered the code slightly; the rockets act a bit worse now, but the bug should be gone(?) Same download link. Also, thanks hangedman! vv
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« Last Edit: October 18, 2011, 05:22:42 AM by Hempuli‽ »
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Hangedman
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« Reply #32 on: October 18, 2011, 05:14:04 AM » |
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No problems here. All very smooth, very cool. The 'Up+D to freeze time again' confused me for a bit. Didn't realize it meant 'when using localized time unfreezing'. But that's likely just me, and it made perfect sense once I understood. Great stuff, and great style
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Hempuli‽
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« Reply #33 on: October 18, 2011, 01:47:01 PM » |
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The rocket bug has been fixed!
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deathtotheweird
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« Reply #34 on: October 18, 2011, 07:15:05 PM » |
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Great stuff, and great style I agree, and this game seems to deviate from his norm and still have that cool Hempuli thing going on. great game, and good luck in the igf.
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Hempuli‽
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« Reply #35 on: October 19, 2011, 12:31:07 PM » |
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Thanks a lot!
For those interested but unmotivated, here's a video showing all the secret suitcases. I uploaded it mostly to show off what the mechanic can be used for.
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twobitart
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« Reply #36 on: October 19, 2011, 06:56:03 PM » |
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Love the style and the mechanic! So clean! Been showing off the game to my friends here at movie night.
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Hempuli‽
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« Reply #37 on: November 02, 2011, 04:27:59 PM » |
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What a fantastic non-update; I just found out that the shader I used was causing some graphical errors for some players; here's a version that fixes them: www.hempuli.com/OAnoshader3.exeWork has been quite slow, but I think I'm starting to get there with the next area.
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« Last Edit: April 03, 2012, 07:50:24 AM by Hempuli‽ »
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stevesan
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« Reply #38 on: November 06, 2011, 04:53:51 PM » |
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Very cool game. There were many "oh wow that's cool!" lightbulb moments.
I'm stuck on the part where you say to hold up and press D to directly stop. I'm not sure what that means..?
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stevesan
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« Reply #39 on: November 06, 2011, 04:59:11 PM » |
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Very cool game. There were many "oh wow that's cool!" lightbulb moments.
I'm stuck on the part where you say to hold up and press D to directly stop. I'm not sure what that means..?
Oh I get it now. Interesting I'm sure you've tried it before, but it can be a little frustrating to freeze/unfreeze time when you meant to grab a box. Why not decouple the buttons?
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