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May 06, 2024, 08:53:36 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Ragtag Studio
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« Reply #2360 on: May 01, 2013, 03:07:50 PM »

Oh yeah, BTW, thanks for sharing those Blender paint brushes XRG.  I haven't gotten a chance to use them but I was super excited to see them!
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« Reply #2361 on: May 01, 2013, 03:46:34 PM »

Made a flower that the player can use to float on air currents:
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mankoon
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« Reply #2362 on: May 02, 2013, 06:30:33 PM »



His texture isn't entirely clean because I have to paint over his frames of animation but I think his model came out cute.
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ktep
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« Reply #2363 on: May 03, 2013, 05:54:30 AM »

@mankoon
I really like the silouette of that wolf. He's like aggressive but cuddly. Would love to see the piantovers tho!

Here's my first pass at a run cycle. Havn't done any character animation for years, so this definitely needs a lot of work.



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McMutton
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« Reply #2364 on: May 03, 2013, 12:19:30 PM »

It looks a bit stilted; what software were you using?


Got some texturing done:


McMutton:  Any chance of seeing it animated when it's done?

Aye,

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mankoon
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« Reply #2365 on: May 03, 2013, 03:11:51 PM »

@ktep: I'll post the paint overs when he's done. might not be for a while though.
Also it's really cool to see the start of an animation. Your just rusty- you'll get it!

Mcmutton: the animation for him looks cool so far!

More dogs, so many dogs lately.
Senior Pankeke:


concept sketch with doggyhttp://i.imgur.com/9ILoDN6.jpg
« Last Edit: May 03, 2013, 05:25:36 PM by mankoon » Logged

Ragtag Studio
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« Reply #2366 on: May 03, 2013, 03:16:04 PM »

Mankoon, I have to ask, is these characters for Valdis Story? 
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mankoon
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« Reply #2367 on: May 03, 2013, 05:01:12 PM »

Yep! But based on these posts you'd think it was a game only about dogs XD
They are auxiliary characters.
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poe
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« Reply #2368 on: May 03, 2013, 05:21:37 PM »

Yep! But based on these posts you'd think it was a game only about dogs XD
They are auxiliary characters.

I know that I did.
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ktep
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« Reply #2369 on: May 03, 2013, 05:51:57 PM »

@Mankoon
I love it, but that dog needs a MONOCLE. Otherwise it's just a naked dog with a top hat. Gentleman

@Mcmuffon
The effect is good! I think what would make it even more awesome is to make the glow affect the inside of the armor more. Maybe texture it white or a light color. Right now it feels a bit weird it being black.
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Hawt Koffee
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« Reply #2370 on: May 03, 2013, 09:37:17 PM »


some stuff
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Ragtag Studio
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« Reply #2371 on: May 04, 2013, 06:21:05 AM »

@Hawt Koffee

This guy is looking cool so far. I like his proportions, the way he tapers towards the bottom.  Is this for any project in particular?
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« Reply #2372 on: May 04, 2013, 09:34:32 PM »

@mankoon Great stuff! Love that you can see some brushtrokes.
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Geti
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« Reply #2373 on: May 04, 2013, 10:01:06 PM »



Trying out blenders reprojection tools on a super low-poly sculpt. Thanks for the tip off xrg.
Getting better at this sort of thing, though the colours in this one are probably oversaturated and the content is obviously uninspired, the lighting actually matches the topology a little better Tongue

The more I find these radical features buried away in some menu inside blender the more I think they need to put together a reel of all the cool things it can do. That or work on the interface layout to put the cool stuff on top. Giggle
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surt
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« Reply #2374 on: May 05, 2013, 01:50:58 AM »


Head: 40 tris, 32x32 pixels
Body: 200 tris, 64x64 pixels
Pistol: 52 tris, 32x32 pixels
Rifle:  46 tris, 64x64 pixels
Blend here.
« Last Edit: May 05, 2013, 04:21:37 AM by surt » Logged

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SolarLune
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« Reply #2375 on: May 05, 2013, 09:45:55 AM »

^ That's pretty cool. I like the colors on the alien, but I think its suit could use more contrast. The gun looks pretty cool, too.
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Hawt Koffee
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« Reply #2376 on: May 05, 2013, 11:34:29 AM »

@Hawt Koffee

This guy is looking cool so far. I like his proportions, the way he tapers towards the bottom.  Is this for any project in particular?
I wish
I try to look for projects I could get involved with
or hell I'd even start my own if only I knew how to code
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Armageddon
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« Reply #2377 on: May 05, 2013, 09:40:37 PM »


Head: 40 tris, 32x32 pixels
Body: 200 tris, 64x64 pixels
Pistol: 52 tris, 32x32 pixels
Rifle:  46 tris, 64x64 pixels
Blend here.
Lo-fi 3D X-Com? Lo-fi Destroy All Humans?
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Ragtag Studio
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« Reply #2378 on: May 06, 2013, 09:09:29 AM »

Oh yeah!  Love that old school Quake stylin.
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« Reply #2379 on: May 07, 2013, 12:34:13 AM »

Trying out blenders reprojection tools on a super low-poly sculpt.

Looks nice but hell, that are a lot of tris to call it super low-poly!
I guess you can cut it down to 30 and loose no significant details at all  Well, hello there!


I myself work on that Oger (508 tris) for Runic Rampage.
I guess this Troll (494 tris) has no lucky day! Wink


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