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May 12, 2024, 08:55:55 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7306017 times)
Bobert
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« Reply #29780 on: July 13, 2015, 05:42:27 PM »

@sengi: love the colors! the composition is what really impresses me, though. i like the way that highway is used to divide the brighter upper area and the ground level, and the way the whole thing is framed by the silhouettes of some stuff in the foreground makes it feel more like you're standing there in the environment
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Sengi
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« Reply #29781 on: July 14, 2015, 11:10:30 PM »

@Bobert Thank you man, I'm glad you've liked it!  Gentleman
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neight-bit
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« Reply #29782 on: July 15, 2015, 06:39:14 AM »



Trying to strike a balance between maintaining detail and unrealistic pixel density.  Unfortunately I think this guy leans way more to the latter.  Would not want to animate a thousand frames at this resolution.

C&C welcome!
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Nu-Type
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« Reply #29783 on: July 15, 2015, 07:40:55 AM »

shucks, Im flattered!
here, why not
labeled for easy understanding.

(am I posting too much in this thread?)

Feels like its been forever since I've been in here. Then I scroll past a few pages of awesomeness until I reached this. I'd quote all the ones I liked but don't want to be too spammy. This though, is just kick-ass Rakugaki!

A few others I loved, were from BBreakfast, Carrion, Cyangmou, Delicious, Cellusious as usual, Joh and Catghost just to name a few lol. And to that dude who made the fence/trench with an awesome sky in super duper realistic pixel art style, I salute you.

Anyway, here are some sprites I've been iterating through for a small game im doing through Haxeflixel. Last sprite on the first image was the one I used and animated for the speedgame I did. Second image is me trying to make some better shapes post-speedgame challenge. Looking to keep it mostly in 16x16 size though I may go over a few pixels. And im trying to stay to 3 or 4 colors with a NES palette.





Here's the concept art I did im building from, only linking it: https://dl.dropboxusercontent.com/u/9133045/Speedgame%20CDEV/SEED/ConceptSheet.jpg
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DXimenes
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« Reply #29784 on: July 15, 2015, 09:32:27 AM »

This is a location from pixel adventure game I'm currently working on.
Icarus: half-steel planet, which serves as a dockstation for travelers all around the galaxy.


Is this finished?
The scenery looks amazing, but there's something a little off. I feel the characters (the robot and the boy) aren't living up to it, imho. Escpecially the robot. He looks kind of pillow-shaded and "plastic".
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AdamRB
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« Reply #29785 on: July 15, 2015, 01:03:18 PM »

Thanks for the responses everyone.

@Bobert, @Rakugaki-Otoko, @Carrion, thanks for the comments. As one might imagine, the water took a bit more time then planned but the effect was worth it.

@JobLeonard Well, it's totally possible... it's just take a whole lot longer and probably take forever to polish. Even then it'd probably not look right. :\

@JLJac Thanks! It's just the Squid/Robot, no insectoids involved in this fusion (though I can see where you'd get that from). Smiley
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Falarson
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« Reply #29786 on: July 15, 2015, 08:00:18 PM »

Revamped something old I did. I really like the new version, specially the pallet What do you guys think?

Old
New
« Last Edit: July 18, 2015, 10:32:06 AM by Falarson » Logged

Sven_Ahlgrimm
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« Reply #29787 on: July 15, 2015, 09:55:25 PM »

Revamped something old I did. I really like the new version, specially the aple What do you guys think?

Old
New

You seem to have made a lot of progress Falarson! The new version has much more volume and it's good that you went simpler on eyes and dress. It looks much more clean to me.
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JobLeonard
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« Reply #29788 on: July 16, 2015, 02:13:37 AM »

@AdamRB: Oh, don't get me wrong, it looks amazing, and it definitely gets the feeling of water having momentum of its own right. And you know, chaos is by definition impossible to animate in a loop, so it wasn't meant as critique Tongue
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Raku
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« Reply #29789 on: July 16, 2015, 02:43:38 AM »

@Nu-type, thanks a bunch! I forgot I even posted that!
And just so I also post something in the thread, I've been working on different hats, kinda like Kirby:
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Sik
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« Reply #29790 on: July 16, 2015, 08:33:52 AM »

Revamped something old I did. I really like the new version, specially the aple What do you guys think?

Old
New

Infinitely better. The shading style from the old version was OK (in case you're still considering that), but the proportions felt way off honestly.
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shellbot
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« Reply #29791 on: July 16, 2015, 11:43:16 AM »

@Falarson

New is definitely better. Much better use of color!
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matwek
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« Reply #29792 on: July 16, 2015, 01:57:02 PM »

Trying out a new idea.
Taking old art from a pre existing game of mine...




..and then trying to rework/alter it into something completly different.


The aim is to see what I can learn about tilesets usage and how you can get creative with tile placement.
Still a work in progress but players of AAA games might recognise the scene (hopefully).
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supajackle
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im kyle


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« Reply #29793 on: July 16, 2015, 03:40:55 PM »


Chester from Don't Starve


Joltik from Pokemon
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gunswordfist
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« Reply #29794 on: July 16, 2015, 05:09:08 PM »

Love the hats, Raku.
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Indie games I have purchased:
Spelunky
Shoot 1UP
FNKVSSL
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« Reply #29795 on: July 16, 2015, 11:54:25 PM »

Some recent game stuff, loose Mega Drive style with in-engine color cycling:



(Vertical parallax mockup here!)

« Last Edit: July 17, 2015, 12:39:40 AM by Ossiferous » Logged

donom
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« Reply #29796 on: July 17, 2015, 05:26:56 AM »



holy shit
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DXimenes
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« Reply #29797 on: July 17, 2015, 09:30:48 AM »

Wow, these looke great Ossiferous :O

-

I've just reworked the main character's walking and running cycles for Satellite Rush :3
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Conker
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« Reply #29798 on: July 17, 2015, 09:58:29 AM »

I really like that sprite DXimenes
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shellbot
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« Reply #29799 on: July 17, 2015, 11:30:20 AM »


Oni

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