dustinaux
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« Reply #2740 on: September 27, 2014, 05:30:12 AM » |
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Added an animation for the "Escape Wings," the key item in my game:
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goshki
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« Reply #2741 on: September 27, 2014, 10:35:49 AM » |
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A title screen for a game I've been preparing for The Jam 2014. Unfortunately I didn't manage to get anything playable before deadline. But hey, at least I got a nice title screen!
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Ellian
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« Reply #2742 on: September 27, 2014, 02:14:53 PM » |
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My Nesjam entry is going smoothly~ I wish I had enough time to review and implement all the -real- NES restrictions, but... eeeeeeeh.
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standardcombo
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« Reply #2743 on: September 27, 2014, 08:07:31 PM » |
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This animation is used in the 2nd stage of the boss fight in the Haunted Crypt area.
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Sik
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« Reply #2744 on: September 27, 2014, 08:15:32 PM » |
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Aaaaaaaaaaaaaaaaaaaaah O_O
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eliasdaler
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« Reply #2745 on: September 27, 2014, 11:21:52 PM » |
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Spent an hour drawing torch animation.
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eliasdaler
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« Reply #2747 on: September 28, 2014, 02:07:52 AM » |
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Looks amazing! Great job.
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Blambo
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« Reply #2748 on: September 28, 2014, 02:30:01 AM » |
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dang that's a nice run
attack animation definitely needs some startup/recovery frames. in general some transition frames would look really nice
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s-spooky g-g-ghosts
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« Reply #2749 on: September 28, 2014, 12:23:00 PM » |
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Thanks guys, I totally agree about the attack, it's absolutely half assed. I'm going to create a 3-hit combo later on.
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standardcombo
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« Reply #2750 on: September 28, 2014, 01:16:55 PM » |
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Thanks guys, I totally agree about the attack, it's absolutely half assed. I'm going to create a 3-hit combo later on.
Dev log bro?!
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s-spooky g-g-ghosts
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« Reply #2751 on: September 28, 2014, 01:40:15 PM » |
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Dev log bro?! Okay, that's a little embarrassing, but my programmer and I have some trouble with the the engine and the dev log won't be coming anytime soon :I But it will eventually appear, I promise
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Sik
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« Reply #2752 on: September 28, 2014, 05:08:47 PM » |
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attack animation definitely needs some startup/recovery frames. in general some transition frames would look really nice
Honestly though I can see that introducing unwanted delays which can be annoying (and make it harder than it should be). It definitely needs more motion though (e.g. lean forward some more), but I'd add it to the existing frames rather than adding new ones.
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Momeka_
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« Reply #2753 on: September 29, 2014, 03:35:20 AM » |
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Awesome work, are you using GBDK or writing in ASM?
It's GBDK.
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Fresh Mozzarella
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« Reply #2754 on: September 29, 2014, 04:54:57 AM » |
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lets JAM lets JAM EDIT: more better gif
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« Last Edit: September 29, 2014, 06:07:56 AM by Fresh Mozzarella »
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joeyspacerocks
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« Reply #2755 on: September 29, 2014, 07:12:39 AM » |
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Shameless xpost from my devlog ... Having some fun adding a few particle effects in and getting the collision detection fixed.
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Sazem
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« Reply #2756 on: September 29, 2014, 08:58:00 AM » |
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Dev log bro?! Okay, that's a little embarrassing, but my programmer and I have some trouble with the the engine and the dev log won't be coming anytime soon :I But it will eventually appear, I promise Isnt troubles exactly the good content for devlog? Anyway I was going to comment that I really liked that environment of knight gif, Gj!
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primaerfunktion
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« Reply #2757 on: September 29, 2014, 09:18:58 AM » |
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Worlds most effective Rocket Launcher. Edit: The not so shitty version.
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« Last Edit: September 29, 2014, 11:23:35 AM by primaerfunktion »
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initials
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« Reply #2758 on: September 29, 2014, 12:32:08 PM » |
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I posted this over in the Devlog thread( http://forums.tigsource.com/index.php?topic=40974.0 ), but thought people might enjoy it here. Just a quick portal animation
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Initials VFX/Games/Music Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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eliasdaler
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« Reply #2759 on: September 29, 2014, 01:19:34 PM » |
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Looks pretty awesome, initials! Can't wait to see it with some awesome background. Meanwhile, I drew a better version of walking animation, which looks pretty decent, I think.
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