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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7309365 times)
clockwrk_routine
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« Reply #28120 on: September 22, 2014, 03:00:12 PM »

grafx2 is pretty baller once you get use to the interface
I like it's palette editing for making quick color ramps
also the tools and brushes are pretty sweet for larger pieces
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rj
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« Reply #28121 on: September 22, 2014, 03:03:06 PM »

im gonna look into that shit that sounds cool as heck
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clockwrk_routine
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« Reply #28122 on: September 22, 2014, 03:07:28 PM »

yea definitely need to spend time with it though as with any program, was pretty turned off at first but there are a lot of gems packed in there.  like tile instancing, drawing on one tile replicating the results on all other similar tiles.  using parts of the image to create quick texture brushes, that you can rotate/flip with xyz.

a lot of the interface you need to access with right click on buttons.  would like a search option in the shortcut menu.
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Geti
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« Reply #28123 on: September 22, 2014, 03:40:27 PM »

Promotion and GraphicsGale also have their strengths. Happily I'm young enough that grafx2 doesn't hold any value nostalgic or otherwise for me; I use photoshop for all my static pixel art and gale for animation, looking to see if promotion can compliment my workflow at all.

Have heard some good things about some web pixel apps but can't remember their names at the moment...
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standardcombo
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« Reply #28124 on: September 22, 2014, 05:04:36 PM »

Any good animation options for Mac? It seems Gale is Win only.
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rj
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« Reply #28125 on: September 22, 2014, 05:06:05 PM »

photoshop
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cynicalsandel
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« Reply #28126 on: September 22, 2014, 05:27:11 PM »

pixen

pyxeledit

mac yeah

i don't create animations, so i don't know how good they are at that, but it seems like pyxel edit has more animation options.
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DC
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« Reply #28127 on: September 22, 2014, 05:37:45 PM »

I'm not an art guy by any stretch, but I tried to make the main character for my game. It turned out... okay I guess.



She's supposed to be some sort of futuristic space cadet.
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rj
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« Reply #28128 on: September 22, 2014, 06:20:10 PM »

i'm getting a windows 3D pinball vibe from her

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indie11
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« Reply #28129 on: September 22, 2014, 08:28:59 PM »

I am making a minimal platformer and this is what I made( main character ). The grey color in helmet is transparent. The rectanglish little thing at the back is the rocket. Also the character is 2x scaled



Well! how can i make it look good? game theme is dark, the platforms are mostly gonna be black rectangles.

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Thomas Finch
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« Reply #28130 on: September 22, 2014, 08:57:35 PM »

Final version of clock cracking open!

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beetleking22
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« Reply #28131 on: September 23, 2014, 05:13:13 AM »

Final version of clock cracking open!



Damn this looks nice!
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Sik
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« Reply #28132 on: September 23, 2014, 06:41:35 AM »

Any good animation options for Mac? It seems Gale is Win only.

I'm using it on Linux, GraphicsGale works just fine on Wine.
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rj
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« Reply #28133 on: September 23, 2014, 07:43:44 AM »






shep

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Conker534
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« Reply #28134 on: September 23, 2014, 07:52:06 AM »

I really like your choice of blue
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rj
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« Reply #28135 on: September 23, 2014, 07:58:23 AM »

thank'm
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clockwrk_routine
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« Reply #28136 on: September 23, 2014, 10:09:54 AM »


idums
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Canned Turkey
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« Reply #28137 on: September 23, 2014, 11:46:49 AM »

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Eigen
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« Reply #28138 on: September 23, 2014, 11:59:26 AM »

Final version of clock cracking open!



Damn this looks nice!

It does! I can't quite imagine how you'd go about animating all those falling pieces ..
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rj
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« Reply #28139 on: September 23, 2014, 12:21:23 PM »

very carefully, one at a time, in reverse
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