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TIGSource ForumsCommunityDevLogsProject gnh20. English letsplay added
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Author Topic: Project gnh20. English letsplay added  (Read 91054 times)
sb3dgraph
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« Reply #300 on: August 19, 2012, 06:04:32 PM »

Can I turn off the mouse-hover pop-up that says things like, "limestone," "rabbit," and so on? That seems like a feature I'd only want on some of the time.
Yes, you can. Press a space bar two times for disable some bothering windows.

And yes, if someone of you have suggestions for the interface, I listened with interest.

-------------

Right now, I am creating the game statistics.
Picture:
« Last Edit: August 19, 2012, 06:22:08 PM by sb3dgraph » Logged
Ashkin
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« Reply #301 on: August 19, 2012, 07:47:12 PM »

Aw man, for a second I though it said 'gods punished' and I imagined a game where you hunted down gods and killed them. Sad
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Graham-
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« Reply #302 on: August 20, 2012, 08:34:54 AM »

ps. I don't think restricted saves are "bad," I just don't understand them.

Can you earn more saves? How is that done? It might be a very good idea....

ps ps. Yes I'm a newb with controls.

pro-tip: put in whatever to make gameplay obvious, even at this stage. teaching a player to play is just as important as the quality of play. so it's good to get started on it early.

example: I didn't know how to mine ore when I first played. Confusing, disrupts experience etc.

 Hand Thumbs Up Left  Good work.
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JobLeonard
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« Reply #303 on: August 20, 2012, 02:14:53 PM »

OTOH, Minecraft came without a manual.
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Graham-
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« Reply #304 on: August 20, 2012, 08:36:50 PM »

Yeah, I was thinking about that.

Here's the thing with Minecraft.
  1. It spreads virally.
  2. The act of discovery is interesting (for the player).

I liked Minecraft the first time I played it because I'd seen others play it, and they taught me the basics. Minecraft spreads easily that way, for a lot of reasons. The player is naturally pushed into being creative i.e. expressing their identify through its mechanics.

I would not have enjoyed it otherwise. Players share vids on youtube. They want to talk about it because it's so personal. A community formed.

I can't tell if the act of discovering the mechanics would be as interesting for this game as it is for Minecraft. That's the creator's call. The best I can say is this:
  1. If you feel you can spawn a large community, then a manual isn't necessary.
  2. A manual can never hurt.
  3. Dwarf Fortress is probably the closer example. It's community works because the game updates forever. It never stops. If you want a niche audience, and a community, then you need to do the same.
  4. Minecraft on the 360 came with recipe lists in-game.
  5. It's your call. I was only describing one experience, which was mine.

ps. By manual I mean any structure that helps the player, such as a tutorial, a clearer interface, mechanics that train them in things when they need them etc.
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sb3dgraph
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« Reply #305 on: September 01, 2012, 11:55:00 AM »

Here for a long time did not write. The project is actively developed, many introduce fundamentally new. I think it will show a new short list for the last few days.

1. Raising the protagonist. Along with this a) change the world, and b) there are new enemies, and c) a lot of bonuses for protagonist.

2. Ability to to draw on the back of the cave.

3. Select starting bonus at the beginning of the game.

4. Game mode until the first death. As in the classic roguelike.

5. Item: Star save lives. Save the hero if he is close to death.

6. Item: tablet experience. Mined in battle with powerful monsters.

7. Poet now can affect creatures by poetry readings.

8. Altars of the gods of nature and war. They are built by dwarfs.

9. Portable teleport to home. Very valuable innovation!

10. New wands and magic: a) random polymorph, b) a cloud of fear,) magic of friendship, d) wall up, d) a doubling of the ore, e) teleport forward e) Rod of collapse.

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Picture of my wall-paintings. Under the house, in caves painted the dragon, killed by spears.

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JobLeonard
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« Reply #306 on: September 01, 2012, 12:18:57 PM »

7. Poet now can affect creatures by poetry readings.
My Word!

 Gentleman
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sb3dgraph
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« Reply #307 on: September 01, 2012, 01:49:01 PM »

7. Poet now can affect creatures by poetry readings.
My Word!
 Gentleman
It is close to the concept of the bard in D&D.

Well, I thought so. Smiley
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louisdeb
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« Reply #308 on: September 02, 2012, 02:39:14 AM »

tl;dr but those pictures make me want the game. great art.
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hyperduck
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« Reply #309 on: September 02, 2012, 02:56:33 AM »

This game looks beautiful, really love the colour choices too!
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sb3dgraph
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« Reply #310 on: September 10, 2012, 02:03:35 AM »

HyperDuckChris
louisdeb
Thanks! Great to hear that!
Over colors I worked very long, in fact.

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Some of the changes in recent days.

1. Added unique properties for some items. Positive and negative, now 18 properties. Can randomly form something like a "brick, preventing hunger and reduces the maximum health of the hero when equipped." Just think about it: equip a brick!  Evil

2. Corpses and some other units do not hang in the air and fall down.

3. Improved the speed of the game on some systems.

4. Corrupted sand. Gradually, with the progress of the game, he captures all level. Made this sand for prevent "farming" on the map for too long and there was a need to go to the next world. Many of the materials to protect against the spread of this corrupted sand, so that your player will be able to secure the house. The sand is deadly but can be founded a resist to it.

5. Did the curse of the Black Dragon. Appears if you kill the Black Dragon without resist for curses. The player will not be able to healing with rum, and have to eat the corpses for healing. Curse of the constant, but there is a plus: it heals thirsty. Do not kill the Black Dragons to resist without curses. Grin

6. All game windows placed on the new positions. Tip by block does not block the main screen, a message box is much larger, there was a window of inventory on a regular basis.


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Recs
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« Reply #311 on: September 10, 2012, 08:29:55 AM »

nice, I like the random effects and the UI work.

do you have any plans on allowing a windowed game and/or resolution changes, or is it too early for stuff like that?
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sk2k
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« Reply #312 on: September 10, 2012, 10:13:06 AM »

Still following your game. Smiley
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sb3dgraph
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« Reply #313 on: September 10, 2012, 12:53:09 PM »

nice, I like the random effects and the UI work.

do you have any plans on allowing a windowed game and/or resolution changes, or is it too early for stuff like that?
Windowed mode already possible to activate in the configuration file. (INI)
And the resolution in full screen depends on the resolution of your monitor.

You think, better let the user choose the resolution?


sk2k
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« Reply #314 on: September 10, 2012, 09:17:49 PM »

well if you're going to allow windowed mode, choosing the resolution would be nice.

if the game is thought to be played only in fullscreen then just use the monitor's resolution.
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sb3dgraph
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« Reply #315 on: September 16, 2012, 06:24:22 PM »

Question to all visitors: what is missing in the game? What made you personally to download and play till you drop?

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In recent days, such things did:

1. Make the window of active effects that affect the hero. Effects can already be about 20, so the window was necessary.

2. Underground dwarfs can now build the treasury. Is rare, and is difficult to entrance into it. But inside can be a very rich loot.

3. Many of the creatures drop a special loot.
Mummies, mages, and Pharaoh - rods.
Dwarfs - picks, scrolls, whatever.
Scientists - resonator, suit, boots, wing, helmet.
Smith - different swords.
King - a steel sword, gold bars.

4. Remade system of fights.
Previously, it was - the whole fight in one move. Now the fight is for a lot of moves. It gives you that during the battle you can do something.

5. Now the creature has health and its indicator. Previously, it was only the state is alive \ dead.

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sb3dgraph
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« Reply #316 on: September 22, 2012, 04:15:55 AM »

-------------
Please write, does someone you interested in a new build of the game?
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Compared with the previous version of 15 August a lot of changes.  Evil

Seriously. Noir
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herror
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« Reply #317 on: September 22, 2012, 05:44:04 AM »

YES.
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sb3dgraph
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« Reply #318 on: September 22, 2012, 06:03:11 AM »

YES.
Oh, great! If there is a player, then I upload a fresh build!

Zip Archive:Link to 22 Sep English build

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JobLeonard
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« Reply #319 on: September 22, 2012, 06:15:31 AM »

Sorry, in a month or so when my new laptop arrives I'll finally be able to give this a try, but for now my old, old netbook here won't be able to run it.
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