|
Jad
|
|
« Reply #27681 on: August 15, 2014, 08:35:17 AM » |
|
EDIT TIME. sorry about the image size. I just wanted to show how you can add snappiness without necessarily adding a bunch of swoosh effects to make it easy to read. As a matter of fact I don't think readability of his gun arc is important. Rather, I think just putting the emphasis on the wind-up and slow-down of his motion is what's required. Don't pay too much heed to the shaking head during the animation. It's just goofy and I couldn't resist.
|
|
|
Logged
|
|
|
|
standardcombo
|
|
« Reply #27682 on: August 15, 2014, 12:01:23 PM » |
|
The shaking head is funny ^^ I imagine that could be an issue if that were going on during the entire game, but lets say you got some weapon upgrade or temporary boost that would be a funny extra.
|
|
|
Logged
|
|
|
|
DoomCube
|
|
« Reply #27683 on: August 15, 2014, 12:48:35 PM » |
|
EDIT TIME. sorry about the image size. I just wanted to show how you can add snappiness without necessarily adding a bunch of swoosh effects to make it easy to read. As a matter of fact I don't think readability of his gun arc is important. Rather, I think just putting the emphasis on the wind-up and slow-down of his motion is what's required. Don't pay too much heed to the shaking head during the animation. It's just goofy and I couldn't resist. WOW, this is fantastic, Jad. Thanks so much for putting the time into the edit. This works so well. I'll need to get it into an editor over the weekend and clean it up. Brilliant! The shaking head is funny ^^ I imagine that could be an issue if that were going on during the entire game, but lets say you got some weapon upgrade or temporary boost that would be a funny extra.
Ha ha, yeah I totally agree. There will be a few weapon upgrades in the game, so this could work really well
|
|
|
Logged
|
|
|
|
Schoq
|
|
« Reply #27684 on: August 15, 2014, 01:08:00 PM » |
|
The Metal Slug laser fire animation comes to mind (it's the best (so is Jäd))
|
|
|
Logged
|
♡ ♥ make games, not money ♥ ♡
|
|
|
Glyph
|
|
« Reply #27685 on: August 15, 2014, 01:13:21 PM » |
|
I did another thing for fun. An elven 'grillmaster': Progress gifs of both as well: Let me know if these look okay at all, and what could be improved
|
|
|
Logged
|
|
|
|
|
Rat Casket
|
|
« Reply #27687 on: August 15, 2014, 05:47:33 PM » |
|
Pear.
But yes very good.
|
|
|
Logged
|
|
|
|
tieTYT
|
|
« Reply #27688 on: August 15, 2014, 05:50:42 PM » |
|
@eigenbom: It's easy to tell it's a pear when zoomed in, but my brain keeps trying to find a face when it's zoomed out. The green splotch looks like the tip of a nose.
Is this an inappropriate place to give constructive criticism?
|
|
|
Logged
|
|
|
|
ink.inc
Guest
|
|
« Reply #27689 on: August 15, 2014, 05:52:59 PM » |
|
a pear of pairs
|
|
|
Logged
|
|
|
|
Thomas Finch
|
|
« Reply #27690 on: August 15, 2014, 05:58:42 PM » |
|
Pugatory v3.0: http://gfycat.com/AptNaughtyAfricanharrierhawkLast week, I showed off Purgatory, the game's world hub. This week, I've made many changes and improvements. Clouds are bigger, better randomized, more appealing, less frequent and slower. The floor is now seperated into four strips that move at different speeds. The ground's cloud flair now has 20 variations rather than the old 7 variations. It also now moves from left to right at a similar speed to ground it touches. The dark versions of door have been added for worlds that are yet to be completed by the player. Lastly, the cloud doors now randomize their frame when created so the doors don't look synchronized.
|
|
|
Logged
|
|
|
|
eigenbom
|
|
« Reply #27691 on: August 15, 2014, 07:48:08 PM » |
|
Pear.
That too, but it's also a pair. @tieTyt criticise away!
|
|
|
Logged
|
|
|
|
Alex Christin
|
|
« Reply #27692 on: August 15, 2014, 11:11:47 PM » |
|
Slightly old stuff.
|
|
|
Logged
|
|
|
|
mynameisGABR1EL
|
|
« Reply #27693 on: August 16, 2014, 10:03:18 AM » |
|
ok real talk. whatta guys think of this pug? tired of just hearing positive junk. hit me w/ your pros and cons por favor.
|
|
|
Logged
|
|
|
|
joeyspacerocks
|
|
« Reply #27694 on: August 16, 2014, 11:28:25 AM » |
|
ok real talk. whatta guys think of this pug? tired of just hearing positive junk. hit me w/ your pros and cons por favor. ...
I ... I want to be harsh and critical, but look at his liddle tongue! Aw.
|
|
|
Logged
|
|
|
|
Ellian
|
|
« Reply #27695 on: August 16, 2014, 01:04:12 PM » |
|
Finally done with these. Now, who to draw... hmm...
|
|
|
Logged
|
|
|
|
standardcombo
|
|
« Reply #27696 on: August 16, 2014, 02:41:58 PM » |
|
The blue back-light on the brown character looks great! For a second i thought it was a battering ram (and an epic one at that) then I realized the context. Very cool.
|
|
|
Logged
|
|
|
|
Quarry
|
|
« Reply #27697 on: August 16, 2014, 02:44:32 PM » |
|
Salt in the wounds
|
|
|
Logged
|
|
|
|
eigenbom
|
|
« Reply #27698 on: August 16, 2014, 03:33:07 PM » |
|
Ha, sorry Quarry, your game looked sooooo good though.
|
|
|
Logged
|
|
|
|
Raku
|
|
« Reply #27699 on: August 16, 2014, 08:04:34 PM » |
|
Alex, that head looks amazing! Really reminds me of arcade game intros. I love the dithering you did on it.
|
|
|
Logged
|
|
|
|
|