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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2154001 times)
the_dannobot
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« Reply #3860 on: June 14, 2014, 08:44:01 AM »

Location test for FlyTrap, an arcade game that I've been working on.  It's awesome to finally see this thing come together and the cabinets getting made Beer!

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Jonathan Burroughs
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Co-founder Variable State


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« Reply #3861 on: June 14, 2014, 08:48:38 AM »

Excited to reveal we've been working with freelance artist Wayne Peters, perhaps best known for his involvement with Mike Bithell's Volume. Here's a snapshot of some prop pieces he's done for us, although his contribution includes a whole range of environmental and incidental pieces. He's an absolute stirling gentlemen. Professional, diligent and a pleasure to work with. And fast. I can't recommend him enough.

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Spennerino
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« Reply #3862 on: June 14, 2014, 08:59:08 AM »

Currently learning 3D modeling and programming so that I can transition my game over from 2D.



Based on:

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DeadAlienCult
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« Reply #3863 on: June 14, 2014, 09:23:13 AM »

Another baddy to chop up!

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Jose Dorado
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« Reply #3864 on: June 14, 2014, 09:26:52 AM »

This week screenshotsaturday before uploading our entry to indiecade ^^
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ANtY
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i accidentally did that on purpose


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« Reply #3865 on: June 14, 2014, 10:10:26 AM »

the Otter merchant from Warlocks

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JMStark
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« Reply #3866 on: June 14, 2014, 10:32:33 AM »

Level selection screen for Vacuous:

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Current Project: Shuffle Company
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Kinaetron
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« Reply #3867 on: June 14, 2014, 10:55:12 AM »

Another screenshot from Run Ann Run

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shao
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« Reply #3868 on: June 14, 2014, 12:43:54 PM »

Bell tower.

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Lunais
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« Reply #3869 on: June 14, 2014, 12:59:32 PM »

Lunais' charge attack for the Blade Orb.

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Riho
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« Reply #3870 on: June 14, 2014, 01:00:35 PM »

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Ice Water Games
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« Reply #3871 on: June 14, 2014, 01:26:57 PM »


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Zendalor
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« Reply #3872 on: June 14, 2014, 01:34:40 PM »

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RealityShifter
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« Reply #3873 on: June 14, 2014, 01:43:27 PM »



The background moves to give perspective, and particle effects are weaved in.
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Creativegametheory.com
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Adventure awaits!


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« Reply #3874 on: June 14, 2014, 01:54:05 PM »

Hanging out with the villagers.



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pnch
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« Reply #3875 on: June 14, 2014, 02:45:34 PM »

@jO: Looking great!

First ship boarding in Negspace´s dev history!
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siskavard
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« Reply #3876 on: June 14, 2014, 02:50:15 PM »



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Ellian
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« Reply #3877 on: June 14, 2014, 04:41:31 PM »

Saturdaaaaaaaaaay

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Jonathan Burroughs
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« Reply #3878 on: June 14, 2014, 04:51:02 PM »

And here are those pieces from my previous post in context:

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Zaphos
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« Reply #3879 on: June 14, 2014, 05:22:49 PM »

Location test for FlyTrap, an arcade game that I've been working on.  It's awesome to finally see this thing come together and the cabinets getting made Beer!
Wait are you Adam "Miyamoto Never Had To Work For Press Like This" Coate?  Haha cool.
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How to Be a Tree | Voro | Realistic Kissing Simulator | twitter | Programmer at Epic Games
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