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TIGSource ForumsDeveloperArt (Moderator: JWK5)Quick pixel art tips from makers of 100 Rogues
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Author Topic: Quick pixel art tips from makers of 100 Rogues  (Read 5147 times)
rivon
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« Reply #20 on: October 07, 2011, 02:45:10 AM »

Quote
It's used in almost all the isometric 2D games of the past days. Icewind Dale, Planescape Torment, Fallout, Age of Empires, X-Com Apocalypse...

Just by the by, even if every game ever used it, that's not necessarily a defense.
I don't really understand what you're talking here about. Defense of what?
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Inane
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« Reply #21 on: October 07, 2011, 02:46:30 AM »

Defense of pre-rendered sprites.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
rivon
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« Reply #22 on: October 07, 2011, 02:49:34 AM »

What's so bad about them? Imo they're great. Though as I said earlier, it's an entirely different thing to pixel art.
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st33d
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« Reply #23 on: October 07, 2011, 03:55:29 AM »

Yeah, I'll admit I was wrong in thinking that rasterised 3D is always bad. We've had some good examples in this thread so it stands that when it's done well there's nothing wrong with it. But when it's done bad, it's generally worse than bad pixel art.
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gimymblert
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« Reply #24 on: October 07, 2011, 08:12:52 AM »

Bad pixel art too Huh?

It's a problem of execution not techniques
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rivon
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« Reply #25 on: October 07, 2011, 08:28:15 AM »

Bad pixel art too Huh?

It's a problem of execution not techniques
Definitely...
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Nix
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« Reply #26 on: October 07, 2011, 09:00:56 AM »

But you use techniques to execute something. That doesn't make sense.
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gimymblert
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« Reply #27 on: October 07, 2011, 11:22:11 AM »

it make sense since you need to master the techniques first to not fail at it  Giggle
A misuse hadoken can leave you open or bait your opponent in a trap.
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st33d
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« Reply #28 on: October 07, 2011, 01:48:23 PM »

master of technique and master of style, no good having one without the other  Ninja
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Inane
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« Reply #29 on: October 07, 2011, 07:21:19 PM »

it make sense since you need to master the techniques first to not fail at it  Giggle
A misuse hadoken can leave you open or bait your opponent in a trap.
Droop Wh... Okay your post before this one made sense to me, Timmy; by Technique you meant like 'media', right? pixel art or pre-rendered 3D as 'techniques'. The point is you went from making sense to 'what the fuck does that mean' in-between these posts.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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« Reply #30 on: October 07, 2011, 09:00:48 PM »

Good basic tutorial!

"Copy/paste - don’t redraw the head if it doesn’t move, buttcrack!"  Big Laff

I laughed.
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"Every child is an artist. The problem is to remain an artist once they grow up." - Pablo Picasso
gimymblert
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« Reply #31 on: October 08, 2011, 09:03:03 AM »

it make sense since you need to master the techniques first to not fail at it  Giggle
A misuse hadoken can leave you open or bait your opponent in a trap.
Droop Wh... Okay your post before this one made sense to me, Timmy; by Technique you meant like 'media', right? pixel art or pre-rendered 3D as 'techniques'. The point is you went from making sense to 'what the fuck does that mean' in-between these posts.

Huh?

Pixel art is a technique, it's creating an image by direct placement of pixel.

3D is a technique, It's defining a volume that will create an image through screen projection of its visual description.

Potentially any techniques can create the same final image. But some image are harder to achieve with some technique than other (ie crisp pixel image with 3D). The media would be the end support of the image (screen, print, etc...), it does not potentially affect the image nor the techniques (you can print pixel art).

Now being able to use a technique does not mean you can use it well, you can do pixel art and obtain something ugly or misfit. Techniques ask for skill. Skill 3D artist can fool you into thinking an image in a painting, a photography or even a sketch, ie simulating another technics.


Zoe kezako is a 3D animated cartoon, NOT flash or whatever

So the point is how good you are at a techniques in an absolute sense. Of course now practical sense are define by reality of mechanical constrain, skills and production need, this is where potential break. We need to balance quality vs speed vs cost vs skills.
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Nate Kling
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« Reply #32 on: October 08, 2011, 09:05:37 AM »

"This first installment is about spriting or, in scientific terms, “makin’ little mans outa ‘puter squares”  "

Loved this line. Cheesy
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