it make sense since you need to master the techniques first to not fail at it
A misuse hadoken can leave you open or bait your opponent in a trap.
Wh... Okay your post before this one made sense to me, Timmy; by Technique you meant like 'media', right? pixel art or pre-rendered 3D as 'techniques'. The point is you went from making sense to 'what the fuck does that mean' in-between these posts.
Pixel art is a technique, it's creating an image by direct placement of pixel.
3D is a technique, It's defining a volume that will create an image through screen projection of its visual description.
Potentially any techniques can create the same final image. But some image are harder to achieve with some technique than other (ie crisp pixel image with 3D). The media would be the end support of the image (screen, print, etc...), it does not potentially affect the image nor the techniques (you can print pixel art).
Now being able to use a technique does not mean you can use it well, you can do pixel art and obtain something ugly or misfit. Techniques ask for skill. Skill 3D artist can fool you into thinking an image in a painting, a photography or even a sketch, ie simulating another technics.
Zoe kezako is a
3D animated cartoon, NOT flash or whatever
So the point is how good you are at a techniques in an absolute sense. Of course now practical sense are define by reality of mechanical constrain, skills and production need, this is where potential break. We need to balance quality vs speed vs cost vs skills.