It's been a few months since the last update. I spent the months working on interesting prototypes and
experimental installations, but now I finally have time again to come back to Catcher!
I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.
Changelist
- New procedural background
- Made level transitions more fluid
- Tweaked movement and net opening/closing
- Replaced A-F rating with stars
- Added a score malus for death
- Added a particle mouse cursor ingame
- Capped player ships at screen border
- Improved "Sector Clear" screen
- Improved rocket visibility
- Improved level progression
- Improved tutorial
- Improved feedback
- Fixed several bugs, including net collision problems with fast-moving enemies
The New Procedural Background
Since the last time, I picked up
generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color - and because it's procedural, it will always look different.
Appearing animations!
Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are now generated out of particles:
Latest Playable Versions
And the future brings...
My seers have scried deep into the future. They say that the next things I will work on are:
- Prototyping and testing of two new game modes
- Experiments with limited net count
- Improved sound effects
- Rework the whole ingame and menu UI
- Be super successful on Steam Greenlight
I didn't plan to do that, but they say they get tremendous headaches if I don't do what they see, so eh... I guess that's what I'll be doing now. See you soonish, and if you have any feedback, it's very welcome!