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Hideous
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« Reply #1 on: July 25, 2008, 11:50:34 AM » |
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Considering my computer won't run aquaria at all...
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ஒழுக்கின்மை (Paul Eres)
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« Reply #2 on: July 26, 2008, 03:26:47 AM » |
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I'm interested, but the requirements (write a paragraph on why you'd be an awesome tester??) will take me some time to prepare... I'd also have to check my email history to see if I saved the order number, and I've the tendency to delete most email (though couldn't you also just do an email search based on the sender's email? That's what I do for ID's playtesting).
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Inane
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« Reply #3 on: July 26, 2008, 11:51:45 AM » |
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A single paragraph? Time? Gosh. Reason Mr Eres should be a beta tester: He makes games himself so he has a critical eye for design choices, allowing him to better give feedback. His avatar has an ambiguous dimple beard thing. He's a genuinely cool person. He's beta-tested games before: at the very least, the ones he's made. He does always a good job. I am vouching for him. What more do you need?
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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ஒழுக்கின்மை (Paul Eres)
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« Reply #4 on: July 26, 2008, 07:13:49 PM » |
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While true, sometimes normal players give you better feedback than other game developers. I've found that the case when playtesting my own games -- if someone is a game developer they're more likely to give you various suggestions which you don't have time to implement, and which may drastically change the feel of the game. Whereas players don't suggest huge changes to the game, but rather give feedback on whether they liked or didn't like parts of what you did. Both types of feedback can be useful of course, but the game developer type is probably more useful at the beginning of a project rather than at the end of it.
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Alec
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« Reply #5 on: July 28, 2008, 05:08:07 AM » |
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Considering my computer won't run aquaria at all... What are your specs?
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BMcC
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« Reply #6 on: July 28, 2008, 03:21:35 PM » |
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Hm, I've never heard of this game before, but I'll give it a try.
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___
Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #7 on: July 28, 2008, 03:31:42 PM » |
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I will play through Aquaria again. YEAH.
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Hideous
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« Reply #8 on: July 29, 2008, 01:47:25 AM » |
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Considering my computer won't run aquaria at all... What are your specs? Well, that was on my school computer, with an Intel Core Duo 1,8 Ghz, 768 MB RAM, but it was an integrated graphics card so everything was black squares. I might try the demo on my home computer.
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Alec
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« Reply #9 on: July 29, 2008, 07:25:29 AM » |
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Oh wow, which graphics card was it?
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Hideous
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« Reply #10 on: July 29, 2008, 08:04:29 AM » |
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Some S3 card. I can't really remember then.
S3 ViaChrome GP or something. Meh, I might have had some weird settings at the time too.
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LtJax
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« Reply #11 on: July 31, 2008, 11:35:11 AM » |
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Woah, I was actually just waiting for the widescreen patch to appear before picking up Aquaria. Hell, if you sign me up for the beta, I'll buy it right now. Loved the demo so far!
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Eclipse
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« Reply #12 on: August 02, 2008, 01:54:16 AM » |
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omg where i can get the "Order Reference # from your Aquaria Purchase"? i lost mine :\
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<Powergloved_Andy> I once fapped to Dora the Explorer
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Hideous
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« Reply #13 on: August 07, 2008, 08:12:52 AM » |
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Just to check, is there a version of Aquaria for linux?
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Don Andy
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« Reply #14 on: August 07, 2008, 11:51:22 PM » |
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Just to check, is there a version of Aquaria for linux?
I got it to run completely fine in Wine (before it got 1.0 and with the latest version of Aquaria), although it did behave weirdly depending on from where you executed the .exe file. I think it only worked if I directly opened it up from it's folder in Nautilus, via file association, otherwise it froze when loading.
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mjau
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« Reply #15 on: August 08, 2008, 12:36:08 AM » |
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Alec did some work on a native Linux version before. Don't know what's the status of that now though.
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moi
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« Reply #16 on: August 08, 2008, 06:45:19 AM » |
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Namor rip-off
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subsystems subsystems subsystems
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