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1411581 Posts in 69386 Topics- by 58445 Members - Latest Member: Mansreign

May 05, 2024, 05:39:42 PM

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ஒழுக்கின்மை (Paul Eres)
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« Reply #1040 on: June 14, 2012, 02:09:12 AM »

seems the habit of making games is hard to break after a year of doing it daily, haha

and yeah i think weekly updates are more appropriate for this forum. i'd still encourage you to make daily updates (on those days in which you work on your game) in some type of personal log that only you can see however, i think that's still pretty useful to do for various reasons
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Erinock
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« Reply #1041 on: June 14, 2012, 08:11:07 PM »


The beast lives...
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Franklin's Ghost
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« Reply #1042 on: June 15, 2012, 07:08:21 AM »

Nice to hear the Archer lives once more
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jotapeh
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« Reply #1043 on: June 15, 2012, 09:31:09 AM »

What is dead may never die.
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sb3dgraph
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« Reply #1044 on: June 16, 2012, 05:45:17 PM »

Gabriel Verdon, hi!  Coffee
I nave not read the whole topic. Was any build of this project?
Or, some screens at least?
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ஒழுக்கின்மை (Paul Eres)
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« Reply #1045 on: June 16, 2012, 05:46:36 PM »

Gabriel Verdon, hi!  Coffee
I nave not read the whole topic. Was any build of this project?
Or, some screens at least?

this is what we call "page 1" of a thread:

http://forums.tigsource.com/index.php?topic=18578.0
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sb3dgraph
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« Reply #1046 on: June 16, 2012, 06:26:12 PM »

this is what we call "page 1" of a thread:
Yes, I was there. Wink
All links in start post are broken.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #1047 on: June 16, 2012, 06:30:18 PM »

the youtube vid links etc. are not working, but the screenshots still show up for me
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Zenvalley
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« Reply #1048 on: June 17, 2012, 04:38:22 AM »

Gabe, your work is really fantastic. People like you show us what true talent has to offer.
This game is really cool!, i think the artstyle is superb.  Epileptic
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eyeliner
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« Reply #1049 on: June 17, 2012, 06:40:42 AM »

 Evil
Give us!

Congrats on your return! Just take your time.
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Yeah.
Shackhal
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« Reply #1050 on: June 18, 2012, 07:39:27 PM »

Fuck yeah, Gabe!

The awesome things never die! Toast LeftCheesyToast Right
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pixhead
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« Reply #1051 on: June 22, 2012, 08:03:57 AM »

    Evil
YEEEES
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zede05
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« Reply #1052 on: June 22, 2012, 09:21:07 AM »

A name change! Nice! Glad project will be continued.
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Franklin's Ghost
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« Reply #1053 on: June 22, 2012, 09:42:56 AM »

Interesting name change.
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DanFessler
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aka Indigo


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« Reply #1054 on: June 22, 2012, 10:17:26 AM »

I was kind of a fan of the prior name Undecided
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offset
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« Reply #1055 on: June 22, 2012, 10:50:41 PM »

The Secret Land? God damn it. The Archer was better, really better.  Mock Anger
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hyperduck
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« Reply #1056 on: June 23, 2012, 12:43:29 AM »

The Secret Land, like it. Glad you found a name you're happy with Gabe. RIGHT GUYS? AREN'T YOU GLAD?! Course you are.
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team_q
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« Reply #1057 on: June 23, 2012, 06:45:52 AM »

It's a cool name! It conjours up images of the sacred land in Zelda and for some reason, the world in Shadow of the Colossus.
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Dirty Rectangles

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« Reply #1058 on: June 23, 2012, 02:39:39 PM »

Shocked Explore secret forbidden lands? This game keeps getting better and better!
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BomberTREE
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« Reply #1059 on: June 24, 2012, 01:31:34 PM »

Quote
4. GML Motion Easing functions. I spent a day reading this awesome Flash book, by a guy named Robert Penner, about how to code motion tweening/easing in Actionscript. Fortunately for the world he made the code available to the public so I went through it all and "ported" it over from AS to GML scripts. I'm sure this kind of thing has been done before, but this particular set is a very complete resource package that will be useful for a long time. So I'm gonna put up all those scripts on the tutorial forum so other people can use them.
Tears of Joy Thank you.
That sounds amazing!
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