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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2152881 times)
phi6
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« Reply #2560 on: October 19, 2013, 02:21:14 PM »

Dynamic Shadows Achievement Unlocked



I would love to see a detailed blog post explaining how you've done this. Seems crazy hard to achieve w/ the pixel art!!

I think everyone here would like to know this, me included! Smiley
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TinyKeep is now on Steam!
@phi6
zachstronaut
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Legend of Equip > Pants


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« Reply #2561 on: October 19, 2013, 02:25:15 PM »

Hello there!

Here are some gameplay screenshots from The Legend of Equip > PantsWell, hello there!



Push the finest of crates.



Fog mazes are harder than regular mazes.

Happy Saturday!
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Udderdude
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« Reply #2562 on: October 19, 2013, 02:58:39 PM »

Someone get that man some pants >_>
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Code_Assassin
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freedom


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« Reply #2563 on: October 19, 2013, 04:11:21 PM »



Not even sure if that looks like space, but I tried.
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Raku
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Dream's Bell


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« Reply #2564 on: October 19, 2013, 04:25:58 PM »

I spent last night making a completely new tileset for this area

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Greg Game Man
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i have to return some videotapes


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« Reply #2565 on: October 19, 2013, 05:25:53 PM »

I'm making a kind of FPS puzzle game, it's only 1 week into dev and starting to be quite fun!



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astrospoon
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Andy Hull


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« Reply #2566 on: October 19, 2013, 09:06:02 PM »



Working on my 3D skillz.
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ArturHilger
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now what?


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« Reply #2567 on: October 20, 2013, 04:39:32 AM »

A little late, but it's my new "CATDAMMIT! Director's Cat" image from yesterday's #ss:



It's from an upcoming overall update to our first, free game: CATDAMMIT!

more info:
http://firflams.com
http://facebook.com/FirFlams
http://twitter.com/FirFlams
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Kyle O
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« Reply #2568 on: October 20, 2013, 05:05:09 AM »



Working on my 3D skillz.

I love this.
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my twitter. my itch.io page.
Orymus
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« Reply #2569 on: October 20, 2013, 07:55:45 AM »



Coming along nicely.
Added the feedbacks (life gauges, damage display).

Full video here:


« Last Edit: October 20, 2013, 08:04:54 AM by Orymus » Logged
gambrinous
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Indie Game Developer


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« Reply #2570 on: October 20, 2013, 12:23:31 PM »

Getting more fun
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Blodyavenger
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« Reply #2571 on: October 20, 2013, 10:37:45 PM »

Cinematic dialogue mockup screen

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Kekskiller
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« Reply #2572 on: October 21, 2013, 04:29:10 AM »

Pony delivery service without ponies?

THEORIES:
- he's an enchanted pony, looking human
- he hopes to be turned into a pony
- he delivers ponies as a service but it ran away
- he tries to fool the witch
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phi6
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« Reply #2573 on: October 25, 2013, 10:02:57 PM »

Is it Saturday already?

The TinyKeep now has entrances and exits!


Experimenting with a green tinged ambient light for our planned forest environment:


Torture chamber:




Poor Theon.....
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TinyKeep is now on Steam!
@phi6
IanSean
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« Reply #2574 on: October 26, 2013, 01:21:45 AM »

Cinematic dialogue mockup screen

I love the lighting in this one! Great style!

Here is a boss encounter I've been working on today:

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lonewolf
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« Reply #2575 on: October 26, 2013, 01:40:14 AM »

Added Day/Night transitions


Bar fight!


Exploding barrels


Kicking a crate for a ration




.

From now until Halloween at midnight, Lone Wolf: Episode 1 will be on sale for $6.66!

Tigsource Devlog

More info, videos, and screenshots at:

http://www.lonewolfgame.com

Youtube LoneWolfGame

Steam Greenlight

Tumblr
« Last Edit: October 26, 2013, 01:47:49 AM by lonewolf » Logged

gamepopper
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« Reply #2576 on: October 26, 2013, 07:03:53 AM »

So I'm thinking it'll be better if I make the game look darker. Let me know what you think!

Without Light


With Light


Follow my game here:
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karlozalb
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Do or do not.There is no try.


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« Reply #2577 on: October 26, 2013, 07:06:50 AM »

Cinematic dialogue mockup screen



Response: ok...old hag! xD

Looks amazing!
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forsy
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« Reply #2578 on: October 26, 2013, 07:54:05 AM »

This is the Behemoth 2 (with lift/drag/etc lines on):



From my previous screenshots, it is the dual prop plane with 3 of the single prop planes attached to it.

This is an attempted barrel roll with only the primary planes engines running. If I have the attached planes engines running this is no problem.
barrel roll

Here is a shot of releasing the 3 smaller planes. They are all controllable after releasing, but it is very hard to fly 4 planes at once. And as you can see I should probably do this at higher elevation so I can pull up in time.
release

edit: just saw this happen.. after releasing the 3 planes they all end up doing a loop and come back to meet:
« Last Edit: October 26, 2013, 08:41:05 AM by forsy » Logged

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5IGVATR
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☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭☭


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« Reply #2579 on: October 26, 2013, 08:53:17 AM »

Soldiers in training:


remoev the blury shadow undearneath the guys it looks horible
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