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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2155392 times)
archgame
Level 2
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I program architecture and build video games


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« Reply #6400 on: September 26, 2015, 04:41:09 AM »











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Raku
Level 10
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Dream's Bell


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« Reply #6401 on: September 26, 2015, 04:42:22 AM »


gravity anomaly
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Sunburned Games
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We are working on The Great Whale Road.


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« Reply #6402 on: September 26, 2015, 07:19:09 AM »

You win some, you lose some.

The Great Whale Road by Sunburned Games (http://www.the-great-whale-road.com/)



Meet us at IndieCade.
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TwistedJenius
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Entertainment with Brains, Brains with Bite!


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« Reply #6403 on: September 26, 2015, 07:39:48 AM »

#screenshotsaturday of Twisty's Asylum Escapades remastered edition

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Here's the DevLog of the game I'm currently working on- Reptile Zoo: The Sinister Mutation
Vote for it on Steam Greenlight!
romakok
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« Reply #6404 on: September 26, 2015, 08:21:36 AM »

One helluva day.
http://steamcommunity.com/sharedfiles/filedetails/?id=393825421




Point and click adventure.

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“One helluva day” on Steam Steam
Player2GameStudios
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« Reply #6405 on: September 26, 2015, 09:18:48 AM »

Alchemic Jousts: Upgrading your elementals using enchanted Zones.

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owendeery
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« Reply #6406 on: September 26, 2015, 09:19:48 AM »

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Eric Winebrenner
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« Reply #6407 on: September 26, 2015, 10:01:04 AM »



Making some loopable banner gifs for the upcoming DadQuest Kickstarter!
DadQuest DevLog
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fetchQuest
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« Reply #6408 on: September 26, 2015, 10:25:51 AM »

Here's an early look at our dynamic day and night system!

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WarriorGeneral
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« Reply #6409 on: September 26, 2015, 10:31:55 AM »

Walking through new map with new tile set redesign:



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vstorm
TIGBaby
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« Reply #6410 on: September 26, 2015, 10:50:40 AM »

Hello all! My first post here on these wonderful forums.

Here's a GIF from my work-in-progress platform beat'em'up very much inspired by the C64 game Bruce Lee!

Will start a devlog here soon, but if you want to check out what's done so far, see my blog at http://vinterstorm.no/blog

It's developed using Android Studio and LibGdx. Originally for Ouya, but other Android systems will handle it well too, I hope.

It's called The Kickboxer:


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Programmer
invicticide
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@invicticide


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« Reply #6411 on: September 26, 2015, 01:19:15 PM »

You want some gifs? OKAY.





From my devlog which I have been very, very bad about updating. But I'll get better! I think.
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Timo Vihola
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Hardland citizen


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« Reply #6412 on: September 26, 2015, 02:43:26 PM »

Eastern Port is the home to the wildest tavern in Harldand, the Outlaw Tavern.


The tavern during the quiet hours:


During a night of action:


After the night of action:

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Nuprahtor
Level 3
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Drunk on the Moon


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« Reply #6413 on: September 26, 2015, 02:56:50 PM »

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Thank God For The Rain - a magical neo-noir JRPG - devlog, tumblr
Greg Game Man
Level 5
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i have to return some videotapes


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« Reply #6414 on: September 26, 2015, 03:13:57 PM »



this is where we spam our cave story clones right?
glovegames.tumblr.com
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Omiya Games
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Experimental #OneGameAMonth challenger. よろしく!


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« Reply #6415 on: September 26, 2015, 03:29:09 PM »

Feeling pretty sick, but I do have some programmer art to show off this weekend.

The Game Over menu, which is significantly simplified from the previous iteration:



Shop menu to buy and unlock minigames:

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Rotondo
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« Reply #6416 on: September 26, 2015, 05:13:41 PM »

Today we got a twofer,

Literal voxel destruction!



Bounce traps now bounce back projectiles, going to have to make a boss that uses this for sure.

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gereon
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« Reply #6417 on: September 26, 2015, 05:17:46 PM »

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Currently working on...
SeanNoonan
Level 3
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For England?


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« Reply #6418 on: September 26, 2015, 07:46:17 PM »

Eastern Port is the home to the wildest tavern in Harldand, the Outlaw Tavern.

The tavern during the quiet hours:




WOW :D

Here's some progress... tiny tweaks and a new unlockable colour palette.

« Last Edit: September 27, 2015, 03:03:37 AM by SeanNoonan » Logged

bleufonte
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« Reply #6419 on: September 26, 2015, 07:50:51 PM »

Sky Remnant

The past couple weeks I've been working on shops, which will mostly be land-based locations. Your crew can land their ship within the local ship bay and peruse the connecting shop for battle items and upgrades. The ship bay can be used to build and upgrade your ship.

Here is a shot of the first shop in the game:
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