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May 13, 2024, 07:16:35 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2155392 times)
QOG
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« Reply #6420 on: September 26, 2015, 09:02:01 PM »

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Dave_C
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Retrophile


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« Reply #6421 on: September 27, 2015, 12:43:35 AM »

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Torchkas
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collects sawdust


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« Reply #6422 on: September 27, 2015, 05:24:44 AM »



although this doesn't have as much craftsmanship as some of the other pixel art on here. I really like this.
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shellbot
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« Reply #6423 on: September 28, 2015, 06:13:07 AM »



Why do I feel like this dude is having more fun than I can even comprehend
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ANtY
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i accidentally did that on purpose


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« Reply #6424 on: September 29, 2015, 05:07:12 AM »

Eastern Port is the home to the wildest tavern in Harldand, the Outlaw Tavern.


The tavern during the quiet hours:


During a night of action:


After the night of action:



lool, this is great
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lanzegames
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We strive for good fun!


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« Reply #6425 on: October 02, 2015, 12:12:35 PM »

PIXEL PRINCESS BLITZ
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Roguelike Action RPG
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PartyQuest Studio
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Heroes of Yggdrasil devs


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« Reply #6426 on: October 02, 2015, 08:51:47 PM »

Enter the lair of Thrymr, king of the giants. Boss fight!
Thrymr is the end-level boss of Jotunheim, the area we posted last Saturday.



He has three phases, each of which is weak to a different hero.

Some of his animations:

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Lokai
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« Reply #6427 on: October 02, 2015, 10:44:48 PM »

Eastern Port is the home to the wildest tavern in Harldand, the Outlaw Tavern.



I've seen a lot of Hardland lately and it looks pretty fantastic. I'm looking forward to seeing where you guys go with the mechanics, but I'm already sold on the art. As for us, here are some shots of First Wonder.

A cargonaut flying with some of the lighter and shorter range jetpacks:


And a shot of Monstro, our other playable character/race, sprinting through one of the island environments:


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marquet
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Time to make a game


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« Reply #6428 on: October 02, 2015, 10:55:32 PM »

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Satori4
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« Reply #6429 on: October 03, 2015, 12:36:42 AM »



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@satori4
shellbot
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« Reply #6430 on: October 03, 2015, 01:31:24 AM »



Got parallax working just in time for screenshot saturday Tongue
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Raku
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Dream's Bell


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« Reply #6431 on: October 03, 2015, 01:43:20 AM »

That is some nice parallax, shellbot!

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Armageddon
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« Reply #6432 on: October 03, 2015, 02:01:30 AM »

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lunarkingdom
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« Reply #6433 on: October 03, 2015, 03:19:10 AM »

I'm not sure if I can post screenshots of tools here (I could in Reddit at least), if this is only for games please remove it. A shot of the stats panel of HacknPlan, a planning tool for gamedev I'm working on:




hacknplan.com
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Working on HacknPlan, the planning tool for indie game developers.
Spiffing
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« Reply #6434 on: October 03, 2015, 03:45:25 AM »

Hey guys, first time poster here. This is what me and a friend have been making.
It'll be a sidescrolling beat'em'up staring Gabraham Lincoln. He has a light and heavy attack on each weapon with combos. Next we will be creating a crossbow with a lock on mechanism and grapple function. It's inspired by Devil May Cry combat.

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Mittens
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« Reply #6435 on: October 03, 2015, 03:46:14 AM »

aww, those Princess Blizt prites are so cute!

All i have for SS is these bald people, one day they will have hair, one day they will have dreams
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Ehrgeiz
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« Reply #6436 on: October 03, 2015, 04:28:27 AM »






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bitserum
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« Reply #6437 on: October 03, 2015, 04:47:39 AM »

Working on environment stuff for Cloudfall, here's waterfalls so far

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JustRadek
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« Reply #6438 on: October 03, 2015, 05:09:07 AM »

Trudy’s Mechanicals @ Incubator Games

October is finally here, filling our lives with ghost and goblins. We brought out our own creepy characters as the Sullppier is back once again! This time he is being pushed around by an opposing foe. Below we have his animation on how he reacts to being hit!
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BBreakfast
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« Reply #6439 on: October 03, 2015, 06:59:09 AM »


Working on roof tops for Arcadian Atlas.
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