lunarkingdom
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« Reply #6440 on: October 03, 2015, 07:25:14 AM » |
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Working on roof tops for Arcadian Atlas. WOW, that is amazingly beautiful!
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Working on HacknPlan, the planning tool for indie game developers.
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ernanir
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« Reply #6441 on: October 03, 2015, 07:50:54 AM » |
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pikkukatti
Level 1
Team Lead @AncestoryGame
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« Reply #6442 on: October 03, 2015, 08:56:40 AM » |
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Putting out finishing touches to our deckbuilder and working on our launch trailer:
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jrhee
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« Reply #6443 on: October 03, 2015, 09:03:28 AM » |
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owendeery
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« Reply #6444 on: October 03, 2015, 09:13:37 AM » |
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gereon
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« Reply #6445 on: October 03, 2015, 09:42:10 AM » |
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recovered daylight
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Currently working on...
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blankfox_
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« Reply #6446 on: October 03, 2015, 09:58:57 AM » |
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A GIF showing the main mechanic of Fat Mask.
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #6447 on: October 03, 2015, 10:03:16 AM » |
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Soul Appeaser, ARPG inspired by Berserk, AoT, and the world of Ayn Rand
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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SeanNoonan
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« Reply #6448 on: October 03, 2015, 10:27:19 AM » |
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Menu stuff...
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Interactionman
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« Reply #6449 on: October 03, 2015, 10:55:52 AM » |
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Wow so much great stuff this week, thanks for posting everyone!! Here are a couple of very work in progress screens of the first level I'm building for my game Before The Devil Knows You're Dead. It's just the blockout stage at the moment, to test the layout and gameplay and the new and improved character controller. There's more info over on the dev log here - http://forums.tigsource.com/index.php?topic=47892.0and my website over here - http://www.interactionman.comThanks for looking!
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shellbot
Guest
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« Reply #6450 on: October 03, 2015, 11:33:08 AM » |
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That is some nice parallax, shellbot! Thanks Raku Nice... everything!
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yanneyanen
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« Reply #6451 on: October 03, 2015, 12:45:52 PM » |
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Just finished a "spellbook" menu where you can see all the spells and passive effects you have found. This can be accessed from both the pause menu and the main menu.
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Timo Vihola
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« Reply #6452 on: October 03, 2015, 01:07:44 PM » |
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SeanNoonan, ANtY, Lokai: Thanks! Spiffing: Nice animations on Lincoln, looks fun Thick fog at the Root Hall: (you have to walk that spiral mountain to get up there, though there will be a shortcut that you can unlock later) The tavern during the night and with some additional polish:
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stringkiller
Level 1
Fat Pixel
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« Reply #6453 on: October 03, 2015, 01:36:20 PM » |
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Making sure everything works in multiplayer...
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< check out the devlog! or Twitter!
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Joh
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« Reply #6454 on: October 03, 2015, 01:46:16 PM » |
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Made a little menu for them relafriendships cross-post from devlog, more on it there.
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Rotondo
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« Reply #6455 on: October 03, 2015, 01:58:59 PM » |
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Ivan Khmel
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« Reply #6456 on: October 03, 2015, 02:30:33 PM » |
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Hi everyone here is the game i'm working on called pangea golf
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Canned Turkey
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« Reply #6457 on: October 03, 2015, 03:17:29 PM » |
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Falsen
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« Reply #6458 on: October 03, 2015, 04:43:52 PM » |
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Mike teleporting mid-death.
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