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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 21! [Theme: Escape]
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Author Topic: Ludum Dare 21! [Theme: Escape]  (Read 13754 times)
Trevor Dunbar
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Working on unannouned fighting game.


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« Reply #40 on: August 22, 2011, 01:45:33 PM »

I still have 3 hours :D
Think.. THINK!  Hand Shake Left Mock Anger Hand Shake Right

Quickly! Add some toucans in there! crap!
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Toucantastic.
Matt Thorson
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c'est la vie


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« Reply #41 on: August 22, 2011, 02:21:50 PM »

I entered this time too! I used it as an excuse to learn XNA.



My game is Action Monkey, and it sucks if you don't use a gamepad so use one! XBox pads work natively, I threw joyToKey in the zip for others. And here's a gameplay video for it:



« Last Edit: August 22, 2011, 02:26:54 PM by Matt Thorson » Logged

Sheepolution
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« Reply #42 on: August 22, 2011, 03:03:45 PM »

Not really great, but good enough, for me.
To the Other Side
« Last Edit: August 22, 2011, 03:21:53 PM by Sheep » Logged

droqen
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« Reply #43 on: August 22, 2011, 04:18:04 PM »

I did a thing called Block Faker
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guille
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« Reply #44 on: August 25, 2011, 09:30:04 AM »

Glad to see so many of you joined this competition.  Smiley

599 entries! I'll be glad if I can rate 200 of them, that's like 10 daily. I don't like to rush it, I want to actually enjoy the games I rate.

Here's my entry, it's pretty "cactusish", I guess...  Who, Me?
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4978

I'll start checking out and rating your entries, cheers and congrats!  Coffee
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baconman
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« Reply #45 on: August 26, 2011, 05:21:46 AM »

It's amazing how fun some of these really simple things can be sometimes! This makes me really feel like I'm overbuilding stuff.
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namre
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« Reply #46 on: August 26, 2011, 12:03:52 PM »

First time I entered Ludum Dare as well in an effort to improve my skills with Flixel. Here's what I have made.



You guys can play it here.

Pardon the unimaginative game title.
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Bursar
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« Reply #47 on: August 27, 2011, 12:34:41 AM »

Didn't work for me. My little ship landed on a ledge, and then the money, killed and died numbers started going up, but I couldn't do anything.
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barley
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« Reply #48 on: August 27, 2011, 02:06:34 AM »

I entered this and rushed to get something done. I managed it and I don't think my game is all that bad: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5172



(I should go introduce myself or something, I feel bad just popping up and plugging a game since that's not really why I joined!)
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angrygeometry
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« Reply #49 on: August 29, 2011, 09:02:21 AM »

my eyes hurt from rating so many games. so many wonderful wonderful games.

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5579

here's my entry, it's called DUNGEON EXIT and it's more of a uh NARRATIVE because i didn't get enough time to add many actual game elements to it.



~~~~d o i n i t f o r t h e k i d s~~~~

you can watch a video of 65 of the entrants (including a load of people i've seen in this thread) here:

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T8000
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« Reply #50 on: September 01, 2011, 10:06:49 AM »

Whoah, Accidental Rebel I really enjoy your game!

I also made one for the competition called Facebreak Escape.



Here you can watch a playthrough of the game:




You can also grab the game from Ludumdare site here:
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2583

The game ended up being rather random and I would have wanted to have more enemies but eventually the wave feature thing took too long for my crappy Game Maker skillz so I had to leave the game with only 1 type of enemy.

HAHAHAHA! angrygeometry that's awesome dude.  Grin
« Last Edit: September 01, 2011, 11:01:11 AM by T8000 » Logged
XRA
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« Reply #51 on: September 02, 2011, 01:49:44 AM »

Ninja



ran out of time, it was awesome though just hanging out, making stuff and seeing entries come together !
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angrygeometry
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« Reply #52 on: September 12, 2011, 06:38:50 PM »

the results are in!

http://www.ludumdare.com/compo/

apparently clicking to view your entry takes you to a random game at the moment, so you might need to go through the "view all" to find yours. this will probably be fixed by the time you see this so i wouldn't worry too much.
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ChevyRay
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« Reply #53 on: September 12, 2011, 06:51:25 PM »

yay
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Hangedman
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« Reply #54 on: September 12, 2011, 07:09:57 PM »

chevy da bes

also happy my game did pretty okay Tiger
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AUST
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angrygeometry
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« Reply #55 on: September 12, 2011, 07:36:08 PM »

yeah a very well done to chevyray for reaching #1 overall!

i got #11 in humour which i'm very happy about.

it's been a good competition
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wademcgillis
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« Reply #56 on: September 12, 2011, 08:43:10 PM »

I lost again.

 Cry


 Hand Clap to the winners.
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bluescrn
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« Reply #57 on: September 13, 2011, 04:30:59 AM »

I find it interesting that many of the games rated as Fun, I didn't find much fun at all.

Conclusion: My concept of fun differs from the majority of LD'ers.

Well, the rating system is 1-5 stars per category. I generally only give ratings of 1-2 if it's particularly bad/unfinished. Which leaves only 3 possible ratings to give to games anywhere between 'not too bad' and 'totally awesome!'

IMHO, the rating system could use a major overhaul, to deal with the increased number of entrants and other factors, such as 'not-much-real-coding' dev tools becoming more popular. Maybe make the scores 0-10, remove the irrelevant-for-most-entries Humor category, add a 'production values' and/or 'technical merit' category*.

Then make the Overall score a weighted average of the other scores. (Weighted so that 'fun' counts more, 'theme' counts a bit less, 'coolness' counts for a small but not insignificant amount)

And change 'Coolness' so that everyone can realistically max out that score by rating and leaving comments on maybe 20 or so entries. As nobody can really play and honestly/fairly rate 500+ entries in 3 weeks.

Anyway, that's just random thoughts...

This time, my game (http://www.ludumdare.com/compo/ludum-dare-21/?uid=207) came #14 in Graphics, #28 in Community, #41 in Fun.... but only #70 overall Sad   (Partly because I had no audio, though)


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Hangedman
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« Reply #58 on: September 13, 2011, 04:42:23 AM »

I agree that it needs reweighting, Humour and Overall could both be junked (keeping Overall as an average, or maybe the average dropping the lowest score).

But I would say rating them is a personal challenge that some people just want to do, so they should be rewarded for putting in the time, even just as a little bonus.

Kind of funny: I rated just 13% (78) of the games. And was 33rd in coolness. Right up there.
Also: almost all of the winners, I never really played or even saw. Pool too big.

It was nice to see that having lots of groundswell didn't always guarantee you victory if other parts of your game were lacking (though still very good overall, see Notch, RichMakeGame, and the guy who made AWOL.)
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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bluescrn
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« Reply #59 on: September 13, 2011, 05:43:34 AM »

-- Humor is an odd category. I'd prefer to see Fun and Humor merged into a new Enjoyment category.

-- I feel there also needs to be Technical category. As programmers we can appreciate what has been achieved, but we have no way of expressing that in the scoring at the moment.

-- The scope of Innovation could be expanded a little by relabeling it the Design category.

I like those suggestions!

You've also removed 'Theme' in your example - was that intentional? I suppose it could really be mixed in with 'enjoyment' and 'overall', too. It's another odd category - as it's very subjective. You may think your game fits the theme well, others may not. Especially if you've gone with a less obvious interpretation of the theme.

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