Quarry
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« on: December 05, 2012, 09:20:12 AM » |
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« Last Edit: December 06, 2012, 10:29:50 AM by Quarry »
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Connor
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« Reply #1 on: December 05, 2012, 02:10:00 PM » |
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will you make a demo? or will it be freeware? .___.?
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Quarry
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« Reply #2 on: December 05, 2012, 09:15:06 PM » |
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I'll get a demo out as soon as I get basic stuff such as collision and resource harvesting in
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eyeliner
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« Reply #3 on: December 06, 2012, 01:44:50 AM » |
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What engine/framework are you working on?
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Yeah.
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Quarry
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« Reply #4 on: December 06, 2012, 02:32:07 AM » |
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LWJGL, completely from scratch without boilerplates
I think today is the 4th day (GMT +3)
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Geti
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« Reply #5 on: December 07, 2012, 08:33:15 AM » |
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Looking like it might be interesting, posting to follow. Is the 60FPS because of a weak card, capping it there, or both? If uncapped I imagine this'd run in the high hundreds of frames. Not much to poke fun at yet, I'm clearly grasping at straws. Dont lose momentum or finger biting badgers will find you
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SolarLune
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« Reply #6 on: December 07, 2012, 08:44:36 AM » |
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Nice start, yeah. What's the gameplay going to be like (what are you aiming to experiment with)?
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Quarry
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« Reply #7 on: December 07, 2012, 09:06:58 AM » |
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@Geti Well, both in fact. I'm in a laptop with a terrible GPU and it's capped to 60. The current version with "bushes", trees, stones and bigger landscape rolls around 50. I probably will have to utilize some VBOs some time. It's currently using display lists for icosahedrons (every non terrain object, not including water), cuboids (water) and the heightmap. The thing is that even with display lists I do like 500 calls to icosahedrons Also this is a tiny pet project, I'm working on something else together with this (I hope that this doesn't get more attention that that, not really thinking that it will though) @Solar I'm not sure, it'll be an exploration and survival thingy. The essences you see are some form of currency that can be earned by "cashing in" your resources at the obelisk of the map you are in. I don't think I'll do infinite worlds so to get some replayability I'm planning to have obelisks carry an option to generate a new world to explore or gather resources from. Another use for essences will be upgrading your tools or skills (not sure what to have, a per-tool boost or a global tool type boost) I guess what I'm really experimenting is a new type of infinite world, a textureless style and 3D (my understanding of 3D concepts and OpenGL)
BTW I'll be really glad if anyone can help me out with this http://forums.tigsource.com/index.php?topic=30239.0
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« Last Edit: December 07, 2012, 04:30:52 PM by Quarry »
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Quarry
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« Reply #8 on: December 07, 2012, 04:31:35 PM » |
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Finished picking completely, 2:30 AM, I guess I should get some sleep... after watching Dexter
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HyMyNameIsMatt
Level 1
Vernal Edge
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« Reply #9 on: December 07, 2012, 04:44:34 PM » |
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Oh hey this looks cool. I like the colors and whatnot. Are you gonna have other details spawn in like flowers or gravel patches or whatever else? Seems like there's a huge opportunity to fill this with life.
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Quarry
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« Reply #10 on: December 07, 2012, 04:47:42 PM » |
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I sure will after I'm done with the core stuffs
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HyMyNameIsMatt
Level 1
Vernal Edge
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« Reply #11 on: December 07, 2012, 04:53:55 PM » |
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Hurrah!
I am unnaturally not-skeptical when I see this so yay.
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Quarry
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« Reply #12 on: December 07, 2012, 05:14:17 PM » |
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Cutting trees, with no tools. You are so manly that trees get chopped in front of you eyes
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Quarry
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« Reply #13 on: December 08, 2012, 01:16:31 AM » |
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Inventory, sprinting, resource collecting. I guess I'll be prioritizing collisions now
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Quarry
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« Reply #14 on: December 08, 2012, 05:30:18 AM » |
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http://www.mediafire.com/?6ecbcvtbw18d3b7This is the public release 3, hope you enjoy it; Tab - Inventory Left/Right Shift - Sprint You can collect resources by holding left click
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kamac
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« Reply #15 on: December 08, 2012, 05:31:45 AM » |
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That's a nice font. May I know the name?
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Quarry
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« Reply #16 on: December 08, 2012, 05:33:00 AM » |
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IBM CP 437 8x8 dump
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makerimages
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« Reply #17 on: December 08, 2012, 05:43:38 AM » |
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suggest possible name change, EAvision`s next years game SimCity uses an engine named "Glassbox".
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Makerimages-Its in the pixel
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Quarry
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« Reply #19 on: December 10, 2012, 09:34:34 AM » |
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Oh Delko you crazy
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