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TIGSource ForumsDeveloperDesignSetting for a Metroidvania
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Author Topic: Setting for a Metroidvania  (Read 3637 times)
XRA
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« Reply #20 on: March 28, 2011, 10:16:08 PM »

metroidvania where you are an archaeologist of some kind, exploring the remains of a planet (earth) but it is unknown what date it truly is, you explore cities overgrown by jungles and slowly uncover clues that piece together the tale of the last civilization.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #21 on: March 29, 2011, 12:39:28 AM »

i like settings with a history and which feel detailed -- it doesn't particularly matter what motif is used (fantasy, sci-fi, modern times, surrealist, etc.) what matters more is how much the game developers cared about putting in little details and making the place feel real.

so i'd say just pick a type of setting that you like and don't worry so much, but start to make it feel real by filling in lots of details and giving it a history and details, because it's not the type of place it is that matters, it's how real and alive it feels
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