I've just recently got into playing around with livecoding (i.e. code reloading and interactive programming) for game development, using Python, pyglet, and a small module called
livecoding.
Now I'm aware of many of the livecoding frameworks for graphics and music and so on, and that many game development kits/frameworks support code reloading (of object data, config data, image data, etcetera).
I'm curious if anyone here does this when working directly with game source files (I'm launching the pyglet window then modifying the source files to see the changes in the pyglet window). It's a rather fun way to make a game. Are there any tips/advice to be found on good ways to proceed with livecoding games?