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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsUnity tutorials + development blog (UPDATED)
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bome99
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« on: February 05, 2012, 04:13:04 AM »

Hi all

We started a development blog.
Kristian just wrote a blog post on serializing unity scenes to reduce build size.
This is very useful for Andriod and Iphone builds, where the shop have cap on size for downloading with out wifi.

http://zaxisgames.blogspot.com/2012/...ity-games.html

Just yesterday we posted a new topic about Batch replacing gameobjects in Unity

http://zaxisgames.blogspot.com/2012/02/batch-replace-gameobjects-in-unity.html

The blog will be updated weekly with small tutorials and game dev thoughts.

Cheers Bo
« Last Edit: February 15, 2012, 04:13:10 AM by bome99 » Logged
Hima
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« Reply #1 on: February 05, 2012, 04:39:31 AM »

Looks very good! I collect and share interesting blog post/tutorials/article on my blog, so your blog definitely go to another resource of mine :D

Thank you for the tutorials!
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bome99
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« Reply #2 on: February 05, 2012, 04:47:22 AM »

Awesome!

NP, sharing is caring Wink
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Alex Strook
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« Reply #3 on: February 06, 2012, 01:18:48 PM »

Very nice, a lot of the post in the blog are useful, thanks for sharing !


Ps : This is awesome http://3.bp.blogspot.com/-UvOx8IQnY8g/Tx_8eAVMJcI/AAAAAAAAD4w/4xCi4L_VimQ/s640/zaxis%252B1.jpg
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bome99
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« Reply #4 on: February 07, 2012, 01:11:40 AM »

thanks, it's me in front, beard, long hair and headphones.
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bome99
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« Reply #5 on: February 15, 2012, 04:12:46 AM »

Kristian wrote a great new blog post about automatically locate unused assets in Unity3d.
I think I might be the "co-worker" that doesn't keep order...

"Did you ever work on a unity project where either you or a co-worker did not uphold complete and total order with regards to cleaning up the project folder. If you're one of those rare specimens that has never experienced a touch of kaos, don't read on!

On the other hand if you, as I, from time to time postpones the cleanup to another day, I've made a handy little editorwindow that should make the cleanup process a lot less tedious."


Unity package include Wink

http://zaxisgames.blogspot.com/2012/02/automatically-locate-all-unused-assets.html
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Kristianhj
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« Reply #6 on: February 15, 2012, 04:31:54 AM »

Kristian wrote a great new blog post about automatically locate unused assets in Unity3d.
I think I might be the "co-worker" that doesn't keep order...

Hehe, I can see why you may have thought that. But for once I wasnt being an angry old man
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Hima
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« Reply #7 on: February 15, 2012, 09:03:00 AM »

I wish this came out sooner. I just look through each folder and clean it up myself  Facepalm

Definitely going to use this in the next project! Thank you!
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Kristianhj
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« Reply #8 on: February 16, 2012, 12:52:21 AM »

I wish this came out sooner. I just look through each folder and clean it up myself  Facepalm

Definitely going to use this in the next project! Thank you!

No problem, glad it's useful for someone
We've been doing it in the exact same way as you, but I just grew tired of it.
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bome99
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« Reply #9 on: March 29, 2012, 03:09:58 AM »

Hi guys!

Kristian just updated our blog with a great post on how to see Debug info while testing a game outside of the editor, for example in a browser.

Enjoy
http://zaxisgames.blogspot.com/2012/03/let-me-debug-in-your-gui.html
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deadeye
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« Reply #10 on: May 06, 2012, 08:40:40 AM »

Kristian wrote a great new blog post about automatically locate unused assets in Unity3d.
I think I might be the "co-worker" that doesn't keep order...

http://zaxisgames.blogspot.com/2012/02/automatically-locate-all-unused-assets.html

Holy crap, thank you.  This will help tremendously.  Especially since my partner decided for some reason to include the standard unity assets folder and is using a bunch of random things out of it.

(And I may have forgotten to clean up a crapload of old placeholder assets, but that's beside the point Tongue)
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Kristianhj
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« Reply #11 on: May 11, 2012, 04:47:24 AM »

Hi deadeye

Glad it can help you out. Gentleman
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kacper_weiland
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« Reply #12 on: May 11, 2012, 05:19:44 AM »

Good job guys!

Keep going ;>
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bome99
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« Reply #13 on: June 19, 2012, 11:59:55 PM »

I made a tutorial on one of our game blogs, about how to get shadows form point and spot lights with ortographic camera

http://99levelstohell.blogspot.dk/2012/06/how-to-get-shadows-using-ortographic.html
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