Hey guys,
This week there was a lot of work going on developing Dream Chaser's 2.0 Beta, we made some good progress.
Main developments this week were creating the new Crystal Charge system, which functions as keeping the final boss from dropping in early and utterly wiping the floor with you. Along with that we've solidified some Super Art introductions when the player uses his meter as well as some interactions with the environment (with neat speech bubbles!).
Earle senses danger, lays the smackdown.
Earle's level 1 Super Art introduction, as a basketball superstar.
Dialogue with the environment, followed by sick high fives.
Earle preparing for his boss battle(ass kicking) as Superset hulks out.