Whoa. Sweet effects. you're hired
Lost photoshop :`(
So what are you using now? Some free stuff like GIMP or whatever? It's a pretty good program to use while you're waiting for your next photoshop to arrive
but is no replacement.
I see what you mean, Greg-Anims, and actually you're not the first to comment on such. If it feels too slow in-game, I'll have the "punch" increased a bit.
I'd love to see those models, MKG! That sounds awesome.
Helltrikky/Hideous, the biggest issue with Skullboy is keeping the graphics to good pixel standards. As it is, my own are just barely crossing the line of how good I want the game to look, and the tiles aren't even that. If you can, or can hook me up with somebody who can, help out with the graphics load of the game, I can hook 'em up with anything they need to know.
BTW that's a cool pixel there, Hell. Can you animate stuff like that?
EDIT: nice effects! I especially like your little cloud, there.
Otherwise, you guys'll have to wait awhile before Skullboy, because I can only work on it in bursts. Also, just finishing up on a 4/5-year project with a few friends over at the Apolyton Civ boards. It's a TBS game called The Courts of Candle'Bre, and it looks like
this. And the network multiplayer engine is pretty exhausting to set up.
Anyhow, will get another big burst of work done on Skullboy here
just you wait. Anybody wanting to help out with animations and tiles, go ahead. If you need suggestions, just send a PM/email my way.