sam_suite
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« Reply #3580 on: March 14, 2015, 10:15:22 PM » |
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Ha, yeah, that's normal. Not... intentional, but normal. The cops are super aggressive right now and don't brake much when turning corners. I'll probably tweak that a bit so they don't smash into walls and stuff, but it's kinda funny right now.
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lobstersteve
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« Reply #3581 on: March 15, 2015, 12:44:50 PM » |
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playing around with icy block physics
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LucasMaxBros
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« Reply #3582 on: March 15, 2015, 08:51:48 PM » |
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(I like his scuttle on the ice) Okay, here's an old project that I'm reviving since I had some new ideas. I've only been working on it for about two days, but you're a meteor (yes, a GIANT. SENTIENT. METEOR.) and you have two fists that are individually controlled that you can combo with on enemies or grab stuff. Nothing, other than the fireball fists, is animated and most of the sprites are temporary. ...thoughts?
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EvilDingo
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« Reply #3583 on: March 17, 2015, 03:26:56 AM » |
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Test flying the Hurricane Mk. 1.
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joeyspacerocks
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« Reply #3584 on: March 17, 2015, 06:09:58 AM » |
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Bouncy, floaty, pushy fun from Spooky Pooky.
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Buzzwerd
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« Reply #3585 on: March 17, 2015, 06:30:14 AM » |
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Just floating around, not scared to get out because of the wolf or anything.. This art style is really striking, I keep thinking about it and having to come back to check it out. Great job.
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spacetreasured
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« Reply #3586 on: March 17, 2015, 07:11:23 AM » |
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« Last Edit: March 17, 2015, 07:29:24 AM by spacetreasured »
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Pehesse
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« Reply #3587 on: March 17, 2015, 07:17:18 AM » |
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Just stumbled upon this thread, thanks to an article on RPS! Allow me to present my contribution with a few gifs to showcase both current parts of my game. For more details, check the devlog, etc - you probably know the drill! One of the last gifs made about the fighting segment - it's pretty old now, but I haven't actually touched the fighting segment since so it's still quite true to how it currently looks like. An excerpt of a showcase of one character during the VN segment. Many more at the devlog, and it's what I'm currently working on!
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sam_suite
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« Reply #3588 on: March 17, 2015, 07:40:21 AM » |
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Here's some recent updates from my local multiplayer hop 'n' bop game, Boru mo This is great. I love the squishy screenshake. that really sells it.
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LucasMaxBros
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« Reply #3589 on: March 17, 2015, 10:49:44 PM » |
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I added her tail, gave her a new attack animation, and her costume changes color when she does to reflect what color you are. This gif also gives an idea of what the basic gameplay looks like.
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Rotondo
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« Reply #3590 on: March 18, 2015, 10:59:41 AM » |
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I made a gif showing the different things you can throw in my game.
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Raiyumi
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« Reply #3591 on: March 18, 2015, 03:28:37 PM » |
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WIP Stuff for a water temple area.
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LucasMaxBros
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« Reply #3592 on: March 18, 2015, 03:59:43 PM » |
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WIP Stuff for a water temple area. (((GIF)))
Reminds me of a particular few spots in Yoshi's Island in World 3 with it's marsh type areas. Also the Dragonflies and background layers. The moving grass is a nice touch.
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Azure Lazuline
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« Reply #3593 on: March 18, 2015, 04:05:24 PM » |
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the ear twitch is the best part!
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LucasMaxBros
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« Reply #3594 on: March 19, 2015, 01:57:37 AM » |
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Another one. Been doing lots of touch ups. This time I'm showing off the Wolf Mode and what it does.
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Saturator
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« Reply #3595 on: March 19, 2015, 12:09:11 PM » |
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Just floating around, not scared to get out because of the wolf or anything.. I love this. Such a calm feeling to it.
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siskavard
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« Reply #3597 on: March 20, 2015, 03:56:49 PM » |
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Level design Kaiju barfing lasers. 2legit
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Canned Turkey
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« Reply #3598 on: March 20, 2015, 04:08:43 PM » |
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@siskavard, I love it.
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siskavard
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« Reply #3599 on: March 20, 2015, 04:16:56 PM » |
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ha thx
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