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TIGSource ForumsCommunityDevLogsEnvironmental Station Alpha [Big update coming 10/18!]
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phi6
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« Reply #800 on: March 17, 2014, 03:47:29 PM »

Glad this project has gone so smoothly Smiley

Any plans for the future once it's done and dusted?
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Hempuli‽
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« Reply #801 on: March 22, 2014, 06:52:06 AM »

I recently discovered a very old engine test thing for ESA, recorded a little GIF of it:

In the first draft the hookshot was supposed to be a kind of a sling-like thing. I wonder how well that'd worked...

Glad this project has gone so smoothly Smiley

Any plans for the future once it's done and dusted?
I work on multiple games all the time, it's just that I try not to talk about the others much since they're in pretty early stages. So yeah, I my plan for the future is to make more games!
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NinthPower
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« Reply #802 on: March 22, 2014, 07:00:07 AM »

Cool gif, as always, this is looking to be something I have to pick up when it's released.
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JobLeonard
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« Reply #803 on: March 22, 2014, 10:58:20 AM »

I like the bungee-ness of it. Could be an interesting mechanic - the longer you fall, the stronger the bounce.
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Hempuli‽
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« Reply #804 on: March 23, 2014, 01:14:56 PM »

Today I finished the ending cutscene and credits! After this I'll try to work on the remaining bosses and menu things.
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« Reply #805 on: March 23, 2014, 05:49:53 PM »

Cool, I'm looking forward to playing it! I suppose the credits is one of the few things that are quicker to do in a one-person team. Durr...?
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baconman
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« Reply #806 on: March 23, 2014, 06:13:48 PM »

Trying to catch up on the last 9 months I've been mostly off the grid... and just... wow. You've gotten so much finished in that time, it's incredible. I'm glad it's still progressing!
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Leon Fook
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« Reply #807 on: March 24, 2014, 06:09:52 AM »

Great that it's about to finish.

Any estimated release month?

Also that old hook is...interesting.
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smgorden
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« Reply #808 on: March 24, 2014, 06:22:42 AM »

Just checked out the trailer today. Looks great!
Really enjoying the music vibe, too.
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« Reply #809 on: March 24, 2014, 06:23:38 AM »

Absolutely pumped for this "new trailer" that you're making!
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« Reply #810 on: March 24, 2014, 08:36:55 AM »

Great that it's about to finish.

Any estimated release month?
He said we're looking at around May more than likely.
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Hempuli‽
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« Reply #811 on: March 24, 2014, 04:46:53 PM »

I'm pretty sure that the game will be finished during May, but I've talked with Noby a bit and he has said that polishing and finalizing the SFX and music might take a bit longer. We'll see! I'll try to avoid definite release dates.

(If anything, a release on my birthday would be cool!)
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Hempuli‽
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« Reply #812 on: March 27, 2014, 09:21:47 AM »



Testing the game with a proper controller!  Cool
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DarkWanderer
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« Reply #813 on: March 27, 2014, 09:39:01 AM »

This is gonna be so good Hand ClapEpileptic
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kinnas
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« Reply #814 on: March 27, 2014, 11:39:53 AM »

Hereupon I post to share my excitement for this thing that is being made!
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Hempuli‽
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« Reply #815 on: March 27, 2014, 12:21:28 PM »

Oh yeah, thanks for the compliments and general interest in the game Smiley

It turns out that the joystick code crashes the game every now and then. Sad I have some alternatives and ideas on how to fix that, though, so hopefully joy2key wont be obligatory.
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TNERB
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« Reply #816 on: March 27, 2014, 05:41:15 PM »

I see those knock off snes usb controllers all the time at the local game shop. When this game comes out I'm going to buy one just to play this the way it was meant to be played.
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DarkWanderer
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« Reply #817 on: March 27, 2014, 11:26:23 PM »

I bought a few imitations & they sucked, Dpads didn't quite work right. Spent around $40-50 on an actual SNES controller modified for USB. Worth every penny imo, but there's supposed to be cheaper ways you can do it yourself.

Hempuli, I have to ask now; The HUD appears to be at the bottom of the screen, do you think it'd be possible to permit in an options menu the ability to switch it to the top of the screen?
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Hempuli‽
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« Reply #818 on: March 28, 2014, 02:39:33 AM »

I see those knock off snes usb controllers all the time at the local game shop. When this game comes out I'm going to buy one just to play this the way it was meant to be played.

I bought a few imitations & they sucked, Dpads didn't quite work right. Spent around $40-50 on an actual SNES controller modified for USB. Worth every penny imo, but there's supposed to be cheaper ways you can do it yourself.

Yeah, the controller I used there wasn't very good; the d-pad would regularly aim top-left when I pressed left and so on. With a proper controller it should be much much better! Smiley (Also the only real SNES controller is the one with rainbow-coloured buttons!!)

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Hempuli, I have to ask now; The HUD appears to be at the bottom of the screen, do you think it'd be possible to permit in an options menu the ability to switch it to the top of the screen?

Unfortunately I don't think that's possible; the game was designed with the HUD being down there, so the scrolling would be hard to get right with the change, and some rooms would look a bit off. The HUD is a bit superficial, though - the only thing you really want to look at is the HP meter!
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JobLeonard
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« Reply #819 on: March 28, 2014, 02:54:55 AM »

Gravis Gamepad for life!
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