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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2638878 times)
:^)
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wat a hell


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« Reply #4160 on: January 05, 2012, 04:22:45 PM »

That just made me wonder something "aloud".

How would anti-aliasing look as a blur effect on the moving part of an otherwise aliased pixel animation.
As in the rest of the sprite (non moving parts) stay aliased and the moving arms or whatever are anti-aliased in a sort of BLURRRRRY type dealio.
This would only work on a project where the background color is somewhat of a constant.


...


This wasn't worth posting. Who, Me?
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st0ven
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« Reply #4161 on: January 05, 2012, 05:06:23 PM »

ooo i have plenty of these, i think ill share a few!

a 'retro' NES rpg mockup...
which inspired a higher res remake of the same concept...
And a mock battle...
which had me wondering if i could paint tiles, which i concluded was a ridiculous idea because of seams

the beginning (and end) of a side scrolling concept (i couldnt paint very well at the time)
and a little random pixel sprite just for fun.

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herror
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« Reply #4162 on: January 05, 2012, 05:34:27 PM »

 Hand Clap My Word!

Specially the 4th one.
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i wanna be the guy
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« Reply #4163 on: January 05, 2012, 05:41:47 PM »

(i couldnt paint very well at the time)
pbbbbbbthhthhthhhh bullshit
all of that is fantastic
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JMickle
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« Reply #4164 on: January 05, 2012, 06:05:57 PM »

Looks cool, but the red guy sees blurred while the background consists of chucky pixels  Hand Thumbs Up Right
thanks! yeah the guy kinda trembles in game (eep not a mockup). people say it fits when its animated but i'm still messing with it.

@st0ven amg
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rivon
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« Reply #4165 on: January 06, 2012, 05:16:56 AM »

(i couldnt paint very well at the time)
pbbbbbbthhthhthhhh bullshit
all of that is fantastic
QFT
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gunswordfist
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« Reply #4166 on: January 06, 2012, 05:53:56 AM »

Damn, I could go through 2009 postings forever. Kiss So beautiful. I wonder how many of those guys turned actually made those games.
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ANtY
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i accidentally did that on purpose


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« Reply #4167 on: January 06, 2012, 06:37:08 AM »

Hand Clap My Word!

Specially the 4th one.
+999
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Angelbait
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SCARY!


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« Reply #4168 on: January 06, 2012, 01:03:52 PM »



These are all great!  But this one, this one caught my attention...  I REALLY like this one.
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gunswordfist
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« Reply #4169 on: January 06, 2012, 01:54:04 PM »

Oh my.... Shocked This thread is fantasy land.
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« Reply #4170 on: January 06, 2012, 02:20:01 PM »




Shaddup and take my money. AngryHand Money Right
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st0ven
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« Reply #4171 on: January 06, 2012, 04:15:27 PM »

Shaddup and take my money. AngryHand Money Right

well i mean, if you say so... *shrug*

no but seriously, i really couldnt paint worth a shit a few years ago. whats worse is ive only mildly improved since then.

i am working on something though that im very hopeful will turn into something for a change. when we get a little further along ill make sure to post it.
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caffeine
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« Reply #4172 on: January 07, 2012, 10:17:25 AM »

Shaddup and take my money. AngryHand Money Right

well i mean, if you say so... *shrug*

no but seriously, i really couldnt paint worth a shit a few years ago. whats worse is ive only mildly improved since then.

i am working on something though that im very hopeful will turn into something for a change. when we get a little further along ill make sure to post it.

Post more please.
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Shackhal
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« Reply #4173 on: January 07, 2012, 10:56:22 AM »

Hmmm...Paint art in backgruond and terrain and sprites in every else. I like that Hand Thumbs Up Left Wink
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CiroContinisio
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Eat this!


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« Reply #4174 on: January 08, 2012, 05:22:04 PM »

A small mockup of a character for a game I was thinking about:



Basically, it's a chameleon that can turn into different materials, and by doing this gets also their properties. For instance, by being wood (the last one) he can float into water, but is vulnerable to fire. By being metallic he's invincible to fire, sinks into water, etc.
Also, he can't turn into fire if he's normal or wood because he has to go into fire to become fiery, so he needs to be air or metal... and so on.
I think it could make it for an interesting puzzle/platformer kind of game.

This one instead is a mockup for an action game in which the player (not shown) must infiltrate a garden and steal the dwarf contained in it. The garden is heavily guarded and contains traps: in the picture there's the dog house, the laser beams that trigger the alarm, and a trapdoor in the grass that opens when the player steps on it:



This one is strictly tile-based (20x20).
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TobiasW
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This can only end brilliantly!


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« Reply #4175 on: January 08, 2012, 06:10:29 PM »

That looks adorable! Will you make it?
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Zack Bell
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« Reply #4176 on: January 08, 2012, 06:30:56 PM »

A small mockup of a character for a game I was thinking about:




I had a super similar idea a few months back  Shocked
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nicked
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« Reply #4177 on: January 08, 2012, 11:55:13 PM »

A collage desert game of some kind...

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Ninja Dodo
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« Reply #4178 on: January 09, 2012, 12:35:37 AM »

I love this idea! (and the sprites)
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Theophilus
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« Reply #4179 on: January 09, 2012, 01:51:24 PM »


Aww, I was so going to make a game like that! How did you achieve this effect?
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