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EvergreenLimabean
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« Reply #5441 on: March 20, 2015, 09:09:08 PM » |
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Been experimenting with game modes / structure this week! This one is an idea we had about selecting wizards with preset builds. If you're interested, check out our Devlog!
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wizardfu
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« Reply #5442 on: March 20, 2015, 10:44:23 PM » |
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Implementing secret walls... Probably needs chunks of the wall to fall in to make it look less clean.
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alwex
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« Reply #5443 on: March 21, 2015, 01:54:38 AM » |
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karlozalb
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« Reply #5444 on: March 21, 2015, 02:15:50 AM » |
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chrisDeneos
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« Reply #5445 on: March 21, 2015, 02:45:58 AM » |
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CrayderStudios
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« Reply #5446 on: March 21, 2015, 04:15:50 AM » |
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This week we implemented a new health and block system in Dream Chaser, as well as a variety of new enemy types. Our masked wrestler powerup
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Seaport
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« Reply #5447 on: March 21, 2015, 04:25:43 AM » |
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A shot from Smith and Winston our voxel based shooter we're working on.
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yanimstudio
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« Reply #5448 on: March 21, 2015, 04:40:08 AM » |
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Cheesus
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« Reply #5449 on: March 21, 2015, 06:54:29 AM » |
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Pehesse
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« Reply #5451 on: March 21, 2015, 07:21:14 AM » |
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Latest stuff: several characters on screen are working quite fine now! Also, all of the main cast animations are done. Now working on the secondary characters.
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spritewrench
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« Reply #5453 on: March 21, 2015, 07:52:38 AM » |
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Charlie Fleed
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« Reply #5455 on: March 21, 2015, 08:13:26 AM » |
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Monoplex
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« Reply #5457 on: March 21, 2015, 09:00:45 AM » |
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johnguydude
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« Reply #5458 on: March 21, 2015, 10:03:24 AM » |
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Working on defensive moves in Unbroken: Blocking Perfectly Timed Block Evade
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Unbroken: A Souls-inspired mobile hack n' slash Devlog
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