Hey guys,
Always get good opinions from TIGSource members, so I thought I'd ask this here.
We're working on a game right now with a style that's supposed to be based primarily on watercolors. We had some art going on that we thought was looking pretty good, but we got some strong critiques (from a professional illustrator) that seemed pretty valid. So we spent a little time exploring that and we're kind of stumped on where to go now.
I really think the second trees are of much higher quality than the first ones, but they just don't seem to jive with the game's look at the moment. Is it just because we haven't re-done the rest of the art to fit them? I can't even decide if that's a worthwhile endeavor.
The main concerns with the background in shot 1 is that the trees have no depth -- there's no defined light source -- and they have no volume, really, either. But they just seem to look nicer when placed into a background. I am doing some post-processing after the artist finishes the trees by adding some bloom, color overlay, etc. for each consecutive layer.
Style 1:Style 2:So -- I suppose just overall suggestions would be nice...possibly on where to go next -- whether style 2 fits the look we seem to be going for or not -- or what we can do with style 1 to "fix it up" a bit. Or maybe style 1 is fine and we're overthinking it?
(I hope this stuff doesn't sound too vague -- I'm the programmer and I don't know too much about art/illustration yet)