Valter
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« Reply #80 on: February 03, 2009, 03:25:47 PM » |
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What about using the gnome instead? Like a giant yo-yo or something.
Yeah, if the brick isn't viable, that would be the other option.
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Fuzz
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« Reply #81 on: February 03, 2009, 04:21:32 PM » |
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What about using the gnome instead? Like a giant yo-yo or something.
Yeah, if the brick isn't viable, that would be the other option. He could be an item that you pick up, and then he automatically swings around you and hits enemies until damage is dealt to you or until a certain amount of time has expired.
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godsavant
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« Reply #82 on: February 04, 2009, 04:23:26 AM » |
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You guys really love Garden Gnome Carnage.
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Valter
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« Reply #83 on: February 04, 2009, 07:30:33 AM » |
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You guys really love Garden Gnome Carnage. You have no idea.
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medieval
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« Reply #84 on: February 04, 2009, 09:22:42 AM » |
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Karoshi: Metal box
Player collects it A second passes A big metal box falls from the skies
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godsavant
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« Reply #85 on: February 04, 2009, 01:11:00 PM » |
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Health Kit (Liero): Comparison w/ original:
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battlerager
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« Reply #86 on: February 04, 2009, 01:12:00 PM » |
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KennEH!
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« Reply #87 on: February 04, 2009, 01:50:08 PM » |
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I'd say make it bounce. I think it would fit better then.
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Madness takes its toll please have exact change.
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mokesmoe
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« Reply #89 on: February 04, 2009, 06:51:09 PM » |
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I think he's talking about Garden Gnome Carnage.
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Fuzz
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« Reply #90 on: February 04, 2009, 07:49:00 PM » |
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I'd say make it bounce. I think it would fit better then.
If you're referring to the gnome, that's a good idea.
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KennEH!
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« Reply #91 on: February 05, 2009, 04:39:58 AM » |
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I'd say make it bounce. I think it would fit better then.
If you're referring to the gnome, that's a good idea. I wasn't but now that you say it that's a good idea. With everything being animated it would just look out of place for the health kit to be static. Besides this game seems to have a crazy action vibe (for me anyway), so to have something not move would probably take away from that.
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Madness takes its toll please have exact change.
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Soulliard
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« Reply #92 on: February 05, 2009, 08:49:43 AM » |
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I think it would just be weird if health kits bounced.
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shig
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« Reply #93 on: February 05, 2009, 09:00:27 AM » |
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They kinda did bounce in the Liero game.
Well, actually, I`m not sure if that was a health kit or a booby trap, but at least one of those did bounce.
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Valter
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« Reply #94 on: February 05, 2009, 09:33:53 AM » |
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I think it would just be weird if health kits bounced. It would make sense. Try implementing it and see if it works. Besides, in a potentially frenetic game like this, you'll want most significant objects to have dynamic animations to draw attention to them. As it is, the health pack is a bit small. It might not get noticed!
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Soulliard
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« Reply #95 on: February 05, 2009, 09:58:32 AM » |
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Well, if dropped from a great enough height, any item will bounce. I just don't see why a health pack would be particularly bouncy.
Besides, the health pack is bright and reasonably large. I can't imagine most players would miss such an obviously useful item.
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KennEH!
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« Reply #96 on: February 05, 2009, 01:43:28 PM » |
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Well, if dropped from a great enough height, any item will bounce. I just don't see why a health pack would be particularly bouncy.
I didn't mean literally bounce up and down of the stage. i can never find teh right word to use. I meant were the item moves like it was 'breathing' per say. Ack I don't that was right either, oh well maybe someone else can explain better.
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Madness takes its toll please have exact change.
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godsavant
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« Reply #97 on: February 05, 2009, 02:23:41 PM » |
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I didn't mean literally bounce up and down of the stage. i can never find teh right word to use. I meant were the item moves like it was 'breathing' per say. Ack I don't that was right either, oh well maybe someone else can explain better.
If an item is important enough to game performance, players will notice it, and if they care so little about their status that they will pass up a Health Pack, bells and whistles won't really matter. To draw the most obvious example: In Smash Bros, health items such as food not bounce - they weren't even animated; it was obvious they were simply Googled cutouts dropped on the 2D game plane, but that didn't matter, 'cause players still went for them anyway if they didn't feel like dying. I don't want to draw too many comparisons to Smash, but one of the things it didn't do was make spawned items glow, bounce and scream "hey guys, look at this item(s), come over here and pick it up!" every time it appeared - it's not the designer's responsibility.
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Valter
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« Reply #98 on: February 05, 2009, 02:41:56 PM » |
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I think what Kenneth means is that the items should "pulse", by contracting and expanding slowly.
It wouldn't do anything except aesthetically, but I do think items should do something besides sit there.
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shig
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« Reply #99 on: February 05, 2009, 02:57:56 PM » |
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I don`t think items should have an idle animation -with a few exceptions -. I mean, at least SOMETHING on the sceen has to be static. If every item is pulsing and is as jumpy as the characters generally are it wouldn`t look very good imo.
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