This is interesting. It seems most of you didn't let the gold bits lead you away, or they were passed off as unimportant. Either way, most people didn't reach the fourth stanza, I assume?
This means that most of you followed the blue fish around simply because it was the first thing you met, not because it provided any positive stimuli. There is seriously no (practical) reward at all for following it, whereas with the gold it plays pretty music and glows as it disappears. There only the reward you suppose that it has, or whatever reward you personally give it.
Blue Fish plays hide and seek with me and is the only other living soul in my bleak world. I'm not going to stop playing with my friend and forsake companionship for a couple notes from a piano and a bit of a glow.
This is how I felt. I don't like collecting things without a purpose, whereas following an interesting character without a purpose makes me happy.
Exactly. But the game doesn't create that connection for you, it is an element brought in by the user alone.
The connections you made were intended too, but I also intended to draw the player away from that connection without them noticing. Looks like I'm going to need to sit down and think about this for a good while. Maybe I haven't yet reached the final intent of the game...
Sparky - I figured someone complaining about going through walls would happen eventually
Thanks though, I need someone to give me a swift kick to the rear to make me develop some
real physics for this.
It sounds like the camera glitched on you, the red fish should have been in the center. I still have no idea what's causing this glitch, but thanks for the info.
You're right about the gold dots... problem is that if they become too simple they become boring.
I did take a look at the crinkling early on, and due to the way flash renders things I may not be able to fix it. I did work up on fix where it wouldn't happen, but it ended up causing game crashing glitches. Bad stuff!
Thanks for the great feedback so far everyone, I'll update again once I get a better idea for how to deal with my game mechanics.
(by the way, should this be moved to the devthreads section now that there's an official section for those, or is it alright in feedback?)