Impossible Realms
Level 2
Lurks in Pre-Alpha
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« Reply #2020 on: June 09, 2013, 09:32:25 AM » |
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@devi Looks pretty nice, very Commodore 64ish. Well, except for the fire. It looks like its from a completely different game (I'm assuming the Legend of Zelda, judging by the quote).
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jonarkanix
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« Reply #2021 on: June 09, 2013, 01:54:07 PM » |
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@devi Looks pretty nice, very Commodore 64ish. I love the graphics, but they're more like Atari VCS or Vic-20 really This is what C64 sprite graphics look like
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Quarry
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« Reply #2022 on: June 09, 2013, 08:17:13 PM » |
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They look pretty cheap imo, the colors are eye burning and the only things I can distinguish in there are the cherry, fires and the dwarf face
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lonewolf
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« Reply #2023 on: June 14, 2013, 07:36:22 PM » |
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Here's some screenshots from my beat-em up / brawler Lone Wolf: • Screenshot Lone Wolf trading with an NPC • Screenshot of Brok Sneaking behind an Enemy smashing his brains out with a sledgehammer • Screenshot of Lone Wolf trading with Brok • Screenshot of Lone Wolf stealing from an enemy Just finished adding trading and stealing to the latest alpha build of the game that includes a simple to use menu. I really tried to make the inventory management as simple as possible to quickly trade items with NPC or player characters and not pause the game for other players playing. That was one of the things I always had trouble with when playing co-op RPG's was inventory management and I was hoping to alleviate it somehow. This way one player can trade with an NPC while the other can continue to play without having to go into a menu and wait for the other player to finish. I also implemented a preliminary Stealthy AI, which works to a point but still needs a lot of tweaking and polish, so I'll be working more on the movement and AI routines for the next build and then start to add some more custom AI related gameplay scenarios for the player to get involved in. After that it will be polishing up the level and adding some more effects. I went to E3 as well and got some more ideas on how to better integrate tutorials for the game as well that I will be adding to the game as well and changing it's current tutorial set up. E3 was a lot of fun, got to play a lot of new games and learn some new ways to enhance some of the gameplay I have for Lone Wolf. This is definitely going to be an interesting time for games to say the least, there are a lot of good games coming out and it was definitely one of the better E3 shows I have been to in recent years! Looking forward to sharing more of my development adventures soon! http://www.lonewolfgame.comhttp://www.facebook.com/LoneWolfGameGoogle+ LoneWolfGamehttp://www.twitter.com/lonewolfgamehttp://www.indiedb.com/games/lone-wolfYoutube LoneWolfGameSteam Greenlight
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barley
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« Reply #2024 on: June 14, 2013, 11:31:59 PM » |
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surt
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« Reply #2025 on: June 14, 2013, 11:35:32 PM » |
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DiscoFish
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« Reply #2026 on: June 15, 2013, 12:37:21 AM » |
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Nate_G
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« Reply #2027 on: June 15, 2013, 12:53:15 AM » |
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Oh damn, DiscoFish. That's beautiful. Checking out your devlog now, super interested in this.
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OverpassDevlogA hot air balloon exploration game.
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Barch
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« Reply #2029 on: June 15, 2013, 03:04:07 AM » |
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Almost got enough content for dev log. just have to do 2 more levels and a boss fight. edit: i like your style discotroutman, cloud face is good
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Impmaster
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« Reply #2030 on: June 15, 2013, 03:18:25 AM » |
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Any info on how this will play? I'm thinking point and click adventure?
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i-kari
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« Reply #2031 on: June 15, 2013, 03:19:31 AM » |
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« Last Edit: June 15, 2013, 03:27:19 AM by i-kari »
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Dugan
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« Reply #2032 on: June 15, 2013, 05:06:47 AM » |
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We released the Xbox XBLIG version of Aqua Kitty last Sunday so here is a catch up screenshot saturday! We made a lot of small tweaks to the Vita version of the game, and also added 2 player Co-op: And this is the boxart (done like old Amiga bigboxes) by a very talented artist - David Hankin: trailer toooo -
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moi
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« Reply #2033 on: June 15, 2013, 06:37:23 AM » |
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the fez killer (everything is placeholders) gameplay is 95% done, working on graphics now
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« Last Edit: June 15, 2013, 06:47:08 AM by moi »
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subsystems subsystems subsystems
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nickd3000
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« Reply #2034 on: June 15, 2013, 06:37:43 AM » |
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I'm still coding away at The Dungeoning! It's pretty playable. I've got it working in windows with an XBox controller which is nice. TIGForums Dev LogGame site
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« Last Edit: June 15, 2013, 07:20:29 AM by nickd3000 »
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BleakProspects
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« Reply #2035 on: June 15, 2013, 07:16:25 AM » |
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An aboveground fortress with walls
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bitserum
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« Reply #2036 on: June 15, 2013, 09:55:11 AM » |
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Loopable elements done, now loosing my mind with textures.
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Ant
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« Reply #2037 on: June 15, 2013, 10:06:14 AM » |
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« Last Edit: June 15, 2013, 11:26:45 PM by caiys »
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barley
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« Reply #2038 on: June 15, 2013, 10:48:57 AM » |
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That's looking so good caiys
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Alex Higgins
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« Reply #2039 on: June 15, 2013, 11:22:01 AM » |
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