Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411590 Posts in 69386 Topics- by 58443 Members - Latest Member: Mansreign

May 07, 2024, 04:46:36 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
Pages: 1 ... 231 232 [233] 234 235 ... 548
Print
Author Topic: Screenshot ▸Saturday◂  (Read 2152125 times)
tuaarita
Level 0
***


I can type here?


View Profile
« Reply #4640 on: October 07, 2014, 12:08:53 PM »

Making GIFs for our Kickstarter campaign, coming this month.

Here is the Ranger's black hole arrow.



The Driphion Woods



Those damage numbers are really confusing to me, have you thought about having only one instance per monster and just adding to it every damage tick?
Logged
Thunderhorse
Level 1
*


http://laserfury.com


View Profile WWW
« Reply #4641 on: October 09, 2014, 10:20:11 AM »

Making GIFs for our Kickstarter campaign, coming this month.

Here is the Ranger's black hole arrow.



The Driphion Woods



Those damage numbers are really confusing to me, have you thought about having only one instance per monster and just adding to it every damage tick?

We have thought about that, and one instance per monster really doesn't get the feeling that we're going for. The current numbers definitely are confusing in an attack like this though, so we're going to need to try out how they look when they're a bit randomized so they don't overlap.
Logged

Rat Casket
Level 10
*****


i can do what i want


View Profile WWW
« Reply #4642 on: October 09, 2014, 10:27:57 AM »

The biggest problem is that there is not an outline around them, so they are impossible to see.

Look at Diablo 3 for a good example of a metric fuckton of numbers on screen at once.
Logged

tuaarita
Level 0
***


I can type here?


View Profile
« Reply #4643 on: October 09, 2014, 11:24:55 AM »

An outline on the latest number would be nice at least.
Logged
acatalept
Level 1
*



View Profile WWW
« Reply #4644 on: October 10, 2014, 08:12:03 PM »

Logged

Neph
Level 0
*



View Profile
« Reply #4645 on: October 11, 2014, 01:54:00 AM »

Further improvements to cloud rendering. I'm liking these cumulus type clouds Smiley





EDIT: Uploaded a devlog video showing the new clouds:

« Last Edit: October 13, 2014, 03:23:47 AM by Neph » Logged

 
BeaKManiak
Level 0
**



View Profile WWW
« Reply #4646 on: October 11, 2014, 03:45:34 AM »

After some feedback we received, we darkened the background and added some lights. This way the obstacles are clearer for the player. All the assets are still WIP!

Now:


Before:
Logged

Migni: The Last Flame - DevLog | IndieDB | Minduck Studios
DocLogic
Level 0
***



View Profile WWW
« Reply #4647 on: October 11, 2014, 04:24:39 AM »

After some feedback we received, we darkened the background and added some lights. This way the obstacles are clearer for the player. All the assets are still WIP!


Wow.....just wow. Looks great!

Some new screenies of Shutter:


« Last Edit: January 29, 2015, 07:49:45 AM by DocLogic » Logged

Dascu
Level 0
***


View Profile WWW
« Reply #4648 on: October 11, 2014, 04:54:10 AM »

Start screen of Malebolgia. Subject to change (like adding in an Options menu).

Logged

golemshaper
Level 1
*



View Profile WWW
« Reply #4649 on: October 11, 2014, 04:55:20 AM »

Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
mebawars.com
Level 0
**



View Profile WWW
« Reply #4650 on: October 11, 2014, 05:07:43 AM »

I've added Full-res High quality grassland backgrounds!

Video demo of the same thing


Logged

my indie multiplayer RTS game: Meba-Wars
Trailer:


www.mebawars.com
Dev Log: http://forums.tigsource.com/index.php?topic=43025.0
Pehesse
Level 4
****



View Profile WWW
« Reply #4651 on: October 11, 2014, 05:13:57 AM »



Starting to put the newest character in! There are still many animations to do, and there are some growing pains to this early implementation (incorrectly placed hit effects, some weird behavior with the walks and the likes) but it's still going much faster than for the first character. Main focus/new thing here, besides the whole character, is her ability to combo and multihit(and your ability to block those hit sequences entirely, or only some of these - the previous damage check code didn't allow for that since the first character doesn't multihit at all). And if you time it really well, you can even duck/uppercut through her air kicks!
Logged

robbarnsley
Level 0
**



View Profile
« Reply #4652 on: October 11, 2014, 05:20:01 AM »

A few screenshots illustrating some of the architecture being developed for Calvino Noir (http://forums.tigsource.com/index.php?topic=42731.0)



Logged

Julien
Level 2
**


View Profile
« Reply #4653 on: October 11, 2014, 05:40:34 AM »

New graphics on Blocus Smiley



Still available here of course :p

https://play.google.com/store/apps/details?id=be.julien.blocus
Logged

bijou
Level 0
**



View Profile WWW
« Reply #4654 on: October 11, 2014, 06:59:32 AM »

Logged

Jonathan Burroughs
Level 1
*


Co-founder Variable State


View Profile WWW
« Reply #4655 on: October 11, 2014, 07:08:50 AM »

Virginia. The grieving parents.

Logged

hazeman
Level 0
**


The Haze-man


View Profile WWW
« Reply #4656 on: October 11, 2014, 07:45:50 AM »

Hey, Maya Breaker update.

I've made the keyboard and gamepad buttons adjustable. Also added some new graphics for the borders of rooms. Looking smart!.

For more info, check out my dev blog at mayabreaker.com





Logged

------------------------------------------------
Twitter @xanthousray
SeanNoonan
Level 3
***


For England?


View Profile WWW
« Reply #4657 on: October 11, 2014, 07:49:38 AM »



Wow, looking great. Space cowboys :D?
Logged

aamatniekss
Level 4
****


hiya


View Profile
« Reply #4658 on: October 11, 2014, 08:03:16 AM »

A very, very early concept for my platformer game. Currently not even playable, just trying to find the right art style, this is far from complete though..
Logged

SeanNoonan
Level 3
***


For England?


View Profile WWW
« Reply #4659 on: October 11, 2014, 08:09:04 AM »

Here's the latest on the new Jack B. Nimble menu flow:


(click for big)
Logged

Pages: 1 ... 231 232 [233] 234 235 ... 548
Print
Jump to:  

Theme orange-lt created by panic