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TIGSource ForumsCommunityDevLogsTemple of the Spear
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Author Topic: Temple of the Spear  (Read 5369 times)
Alec S.
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« on: January 25, 2012, 11:48:20 AM »

Centuries ago, a great catastrophe hit the land.  A group of humans fled to an ancient stone temple, sealed off from the outside world.  The people in the temple rebuilt society, forming tribes and eventually towns.  You are a young warrior of the Spear Tribe.  However, a new threat has arisen from the enemy tribe to the west that could threaten the entire temple.

Temple of the Spear is a top-down action-adventure game.

The game is now playable here:  http://renegadesector.com/?page_id=361

Also on Newgrounds:  http://www.newgrounds.com/portal/view/591988
and Kongregate:  http://www.kongregate.com/games/malecs2b/temple-of-the-spear

If you enjoyed the game, make sure to rate it highly.

There's also an announcement thread here: http://forums.tigsource.com/index.php?topic=25010.msg706361

« Last Edit: March 19, 2012, 08:27:25 PM by Alec S. » Logged

JackMenhorn
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« Reply #1 on: January 25, 2012, 12:04:47 PM »

Yes please.
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cirolve
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« Reply #2 on: January 25, 2012, 04:45:58 PM »

yes yes yes. Well, hello there!
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Caran Elmoth
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« Reply #3 on: January 26, 2012, 02:34:40 AM »

 Hand Any Key Shocked Hand Joystick WANT!
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Franklin's Ghost
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« Reply #4 on: January 26, 2012, 04:53:16 AM »

Liking the sound of this  Smiley
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Alec S.
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« Reply #5 on: January 30, 2012, 01:14:30 PM »

Thanks for the good response! 

The game resolves around your spear weapon.  You can either stab with it or throw it.  Stabbing will wear out a spear over time, where as throwing a spear will use it up at once.  Not only does throwing your spear give you a benefit in combat, but it also allows you to hit spaces that would be out of your reach.

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Alec S.
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« Reply #6 on: February 02, 2012, 12:01:37 PM »

New Screen

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Ichigo Jam
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« Reply #7 on: February 02, 2012, 04:17:46 PM »

This looks quite interesting with the wire-like grooves connecting buttons to things (assuming I'm interpreting the graphics correctly).

However, a quibble comes to mind: the brick-like floor detail on the latest screenshot draw the eye more than the player's character. The path in your first screenshot works better because it's not using the darkest shade, lowering its contrast. (You could also try using the lightest shade on the player, to make sure he pops out as much as possible.)

I'm curious what happens when you break/throw your spear - will you just have to run away from enemies until you find a new one?
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Destral
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« Reply #8 on: February 02, 2012, 04:24:23 PM »

Looking nifty so far. Same engine as Space Captain?
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Alec S.
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« Reply #9 on: February 02, 2012, 04:31:09 PM »

This looks quite interesting with the wire-like grooves connecting buttons to things (assuming I'm interpreting the graphics correctly).
Indeed.  Thanks.

Quote
However, a quibble comes to mind: the brick-like floor detail on the latest screenshot draw the eye more than the player's character. The path in your first screenshot works better because it's not using the darkest shade, lowering its contrast. (You could also try using the lightest shade on the player, to make sure he pops out as much as possible.)
Thanks for the advice!

Quote
I'm curious what happens when you break/throw your spear - will you just have to run away from enemies until you find a new one?
Essentially.  You can get more spears by finding them.  The game resolves around conserving your spears.  I might play around with the mechanics a bit (possibly remove spears taking damage from melee attacks, possibly making it so you can recover thrown spears, ect...) to see what works best.

Looking nifty so far. Same engine as Space Captain?
Yep. (The earlier screenshots were cropped to hide the very not-GB palette HUD left over from Tales of the Renegade Sector)
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Alec S.
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« Reply #10 on: February 05, 2012, 01:55:46 PM »



The game's coming together.  I'm about 80% done with the level design.  I've still got to do the final boss and final cutscene, and, of course, polish and extras.
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Alec S.
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« Reply #11 on: February 06, 2012, 05:47:48 PM »

This is getting pretty close to being complete.  After that, I'm going to try to get a flash sponsorship for it.

Made the final boss today, and also started working on the end scene.  All the level design is done, but I've still got to put in some power-ups and add in some missing sounds.
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Alec S.
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« Reply #12 on: February 07, 2012, 12:09:44 AM »

Anyone with a FlashGameLicence account can try out the game here:  http://www.flashgamelicense.com/view_game.php?from=dev&game_id=22494
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Alec S.
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« Reply #13 on: March 15, 2012, 09:14:22 PM »

The game is now released!

Play here:  http://renegadesector.com/?page_id=361

Announcement thread here:  http://forums.tigsource.com/index.php?topic=25010.msg706361
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Alec S.
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« Reply #14 on: March 15, 2012, 09:33:20 PM »

Bonus Screenshot:

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Happy Shabby Games
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« Reply #15 on: March 15, 2012, 10:13:24 PM »

Congrats on finishing. I played all the way through and really enjoyed it. The music was spot on. I don't have to many followers but I'll be sure to give this a mention on twitter.
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Alec S.
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« Reply #16 on: March 15, 2012, 10:24:34 PM »

Thanks!  Glad to hear that you enjoyed it, and that you made it all the way through.  And thanks for tweeting about it, I can use all the support I can get.
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Dugan
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« Reply #17 on: March 16, 2012, 02:21:48 AM »

I got stuck Sad - was pushing up and right against a wall as I exited through a doorway on the right side of a room, then on the next screen I seem to be stuck on the wall:



I know I can restart, but it might be something to look into fixing if possible.
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Alec S.
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« Reply #18 on: March 16, 2012, 09:43:34 AM »

Damn, I thought I had finally dealt with that issue.  Working on a fix now.
« Last Edit: March 16, 2012, 10:35:05 AM by Alec S. » Logged

Dugan
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« Reply #19 on: March 16, 2012, 10:43:42 AM »

awesome!
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