I like the trees as they are, but would like to see more bushes? Or smaller vegetation.
I'm planning on adding more vegetation and "noise", but it will be less important to gameplay (like dead bushes and small weeds and grasses and things) I agree that more stuff will make it feel a bit more organic, which I think it still needs.
I repeat what I said earlier: nothing wrong otherwise with the colours, but the dirt is too warm-coloured.
I'm gonna mess with this a bit when I get some time. I can see what you mean though. I like the contrast with the warm safeness of the forest areas with the really cold feeling other areas. (Mountains and Ice and things...) But it may be pushed too far.
The colors in certain areas look a little over-saturated to me, though (on both my Macbook Pro and my desktop). Especially the trees. Does anyone else feel this way?
This is totally my work in toys coming out, where you always want things to be super saturated
I've been fiddling a bit with filters over the screen to mess with things, and it would be easy enough to desaturate the art with that. (Though I still want to keep the "storybook" feel to the art). The weather effects may also really mute the art some. (Clouds and snow and things) I need to watch this though, if the details in the art start being hard to view on certain monitors b/c of the colors though.
What bothers me more is the extreme perspective - the trees look odd! I'm sure it's a stylistic choice, though.
Yeah- as I said earlier, this is kind of innovation by necessity. I'm using MMF2 for rapid development, so I can't really do true 3D, but I still wanted to get the kind of "landscape" and "epic" feel that you get from a 3d perspective. As a neat by product, I think it really complements the storybook aesthetic that the art is going for.
Back to working on the RV... should be driving it around before I go to bed tonight