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Kneecaps
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« Reply #61 on: October 30, 2010, 08:17:31 AM » |
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Prinsessa
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« Reply #62 on: November 02, 2010, 01:08:47 PM » |
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http://kerp.net/box2dThis is a wonderful set of video tutorials for Box2D. The version used is not the latest one, and a few things are different, but it's nothing a programmer can't easily fix himself with a little information gathered from elsewhere. The tutorials are for ActionScript 3, but as the structure of the library is the same, it doesn't matter. I'm using these tutorials to use Box2D with C++, and it's working out just fine (and I get to learn ActionScript 3 along the way, if I would ever want to use that!).
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Kneecaps
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« Reply #64 on: November 03, 2010, 04:28:39 PM » |
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Yeah, the pan docs are quite great.  The fourth link I posted is actually the pdf of the pan docs, in case there's some other weirdos like me who like having printed and manual-formatted versions of things. Oh, and the fifth link is pretty much all of the important stuff in the pan docs compressed into four pages. Good luck with your game, man! Homebrew is synonymous with awesome. 
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pepez
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« Reply #65 on: December 14, 2010, 10:25:28 AM » |
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Krux
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« Reply #66 on: December 22, 2010, 03:39:33 PM » |
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I have recently heard about Scratch it is a Programming language designed for absolute beginners. Its core audience of programming community is between 8 and 16, but despite that those are really young children it is a real programming language. It is designed to bring programming close to everyone. A very cool feature is the one click project publication integrated into the IDE.
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EdenC
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« Reply #67 on: January 09, 2011, 08:16:21 AM » |
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I use the rather good http://www.dev-hq.co.uk/. There are many different languages that this guy does tutorials on, but there is a focus on C++ and Lua. Its great as there are text and video tutorials, so it doesn't matter if you have a preference over using one!
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Kekskiller
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« Reply #68 on: March 02, 2011, 02:57:03 PM » |
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Not really a tutorial or something beginner-friendly, but a very well-explained ressource for optimizing stuff in C++ code: http://www.tantalon.com/pete/cppopt/main.htmIt does seperate "on the go" techniques and everything else while always giving a good reason for why it's better than usual. I liked this one! Definitely worth a reading for anyone who wants to keep his code more efficient for a reason and not just by unexplained "good practice" advises.
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Glaiel-Gamer
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« Reply #69 on: June 20, 2011, 06:22:47 PM » |
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Just a note for this topic (and other stickies in here): If you have a tool or whatnot that needs to be added to the first post, send a private message to me or st33d with the info to add. Super bonuses fluffy special internet cookie beer points if you format it correctly for us too.
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BrandonQ
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« Reply #70 on: December 10, 2011, 02:11:03 AM » |
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You want c# tutorials? Well here is 200 for ya! http://thenewboston.org/list.php?cat=15Enjoy! Its really a one stop shop! All though on this website I don't recommend the Objective-C tutorials. There are a few bugs in the tutorial code.
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gimymblert
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« Reply #71 on: December 15, 2011, 11:23:47 PM » |
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« Last Edit: December 15, 2011, 11:38:57 PM by Gimmy TILBERT »
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halk3n
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« Reply #72 on: January 14, 2012, 09:38:04 AM » |
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I've found (with great difficulty) that there are no beginner's tutorials for C. I am thus sad.
Could anyone here help a poor fool like myself to stand on his baby legs and walk a mile through the road of code?
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increpare
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« Reply #73 on: January 14, 2012, 10:14:02 AM » |
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I've found (with great difficulty) that there are no beginner's tutorials for C. I am thus sad.
Could anyone here help a poor fool like myself to stand on his baby legs and walk a mile through the road of code?
Uh there are a bazillion tutorials for C. Also a bazillion books. Have you tried google?
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Hima
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« Reply #74 on: January 25, 2012, 07:55:56 PM » |
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Linc
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« Reply #75 on: February 19, 2012, 12:23:38 PM » |
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Someone's probably already mentioned this, but Game Coding Complete (I have the third edition) by Mike "Mr. Mike" McShaffry is pretty sweet, albeit moderately confusing for an amateur (referring to myself here).
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-Lincoln Bergeson
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Eatingburger
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« Reply #76 on: May 16, 2012, 10:35:46 AM » |
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Not sure if this belongs here, but:
If anyone has some examples exceptionally written and designed (in terms of object hierarchies, etc) game source code (for any language), I'd love to see how people planned everything out.
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Vince_Lawrence
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« Reply #77 on: May 16, 2012, 11:17:48 PM » |
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Ever wondered how to learn programming languages such as Ruby, Python and Java faster than what you expected? Well, check this too sites for your pleasure! CodeAcademyCode Academy is for beginners who knows nothing about programming, simply follow the instructions on the console and you will eventually notice that you are progressing. CodeAcademy LabCode Academy Lab is for beginners who knows nothing or little about JavaScript, Ruby and Python, this is good as the first link above but these has courses with track plans and you are also able to see your progresses! Enjoy! 
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ink.inc
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« Reply #78 on: May 16, 2012, 11:19:48 PM » |
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Vince_Lawrence
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« Reply #79 on: May 16, 2012, 11:35:28 PM » |
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Oh, sorry, i didn't know that
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