HQ
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« Reply #28500 on: November 10, 2014, 02:19:44 PM » |
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redefining my sprites before continuing with the animating:
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hhttps://twitter.com/HQ_PixelArtist
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Kentz
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« Reply #28502 on: November 10, 2014, 04:02:50 PM » |
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@Carrion cool, it reminds me of Owlboy
@NNWW the guy in the middle looks like Gordon Freeman on summer vacation. but awesome stuff
@SolarLune i agree with you on that, but i wasn't actually thinking of using these gfx on such a small resolution. is it bad practice to draw something on a set resolution but not actually plan to use it on less than 2x or 3x?
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Falarson
Level 0
IT'S HAMMER TIME!
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« Reply #28503 on: November 10, 2014, 05:50:57 PM » |
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Yay! First post. I used to pixel back in the Pokémon hack rom days. Lately, I've found myself drawn to it again. I'm doing avatars for some friends: Also a character for a potential game. She's a superheroine based on Paraguayan chiperasC+C welcome!
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Landshark RAWR
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« Reply #28504 on: November 10, 2014, 11:23:48 PM » |
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for pixel dailies
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Cellusious
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« Reply #28507 on: November 11, 2014, 02:14:05 PM » |
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Ingenoire
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« Reply #28508 on: November 11, 2014, 03:38:08 PM » |
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Tried to make a treasure chest, ended up making a mimic with laser proximity sensors and with a plasma cannon inside. Too lazy to fire the shot for now, bed time's for me... It'll need more dakka.
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JobLeonard
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« Reply #28509 on: November 12, 2014, 02:06:03 AM » |
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So basically... everything went better then expected?
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SolarLune
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« Reply #28510 on: November 12, 2014, 09:17:55 AM » |
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@SolarLune i agree with you on that, but i wasn't actually thinking of using these gfx on such a small resolution. is it bad practice to draw something on a set resolution but not actually plan to use it on less than 2x or 3x?
No, there's nothing wrong with that. I was just saying that the proportions were a bit thin for my taste. Not really a fan of the 1-pixel-wide-limbs and objects that you see around sometimes. Nice work, nonetheless. This is pretty cool, Cell. I like the "fuzzy" guy especially. Nice color choice. Tried to make a treasure chest, ended up making a mimic with laser proximity sensors and with a plasma cannon inside. Too lazy to fire the shot for now, bed time's for me...
It'll need more dakka.
Sweet. Could use some more anticipation before the chest opens - perhaps some bending of the chest to "compact" itself before sliding open.
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CreativeEd
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« Reply #28512 on: November 12, 2014, 11:34:09 AM » |
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That ship looks gorgeous man, love the detail!
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Cellusious
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« Reply #28513 on: November 12, 2014, 03:23:10 PM » |
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CreativeEd
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« Reply #28514 on: November 12, 2014, 04:03:45 PM » |
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That's a really odd style you're working on there, but it looks very good! I think those colors show exactly what you want the player/viewer to experience by themselves, and that's awesome! Are you planning on animating any of those? Or will they be all static?
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Landshark RAWR
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« Reply #28515 on: November 12, 2014, 06:05:29 PM » |
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pixel dailies tingle
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alvarop
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« Reply #28516 on: November 12, 2014, 06:44:13 PM » |
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fig.1 : a n00b trying to make tiles.
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joeyspacerocks
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« Reply #28517 on: November 13, 2014, 03:33:07 AM » |
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Bringing a skeleton to life ... reverse engineering the lab-assistant hero (Horatio) of my game from his skeletal form.
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Catghost
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« Reply #28518 on: November 13, 2014, 07:46:29 AM » |
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the style you have going with these is really impressive, especially with the aa, gives it a really unique look.
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Sik
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« Reply #28519 on: November 13, 2014, 07:47:04 AM » |
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Bringing a skeleton to life ... reverse engineering the lab-assistant hero (Horatio) of my game from his skeletal form. Nitpick: his hair should be probably one pixel taller because otherwise it'd imply his skull is larger than his head o_o
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