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1411508 Posts in 69379 Topics- by 58435 Members - Latest Member: graysonsolis

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7292379 times)
Canned Turkey
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« Reply #28820 on: December 22, 2014, 11:13:27 PM »

Awesome fish tank thang

We should all do fish tanks.
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SolarLune
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It's been eons


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« Reply #28821 on: December 22, 2014, 11:32:34 PM »

Nice animation, but real fish don't usually float like that...

Yeah, the more I look at it, the more it unsettlingly feels like the fish are dead. Sad

But good animation and pixel art, yeah!

@Vaasm - Those are pretty cool. I like how you controlled the AA on the eyeball guys so you didn't just end up with pillow-shading. I think the two humans' "hair pieces" are too thin toward the right, but that looks pretty good nonetheless.
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Zanhuf
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« Reply #28822 on: December 23, 2014, 01:49:29 AM »


@Zanhuf - Not sure what you're talking about! Those characters are a lot better, and those animations are nice and smooth, while also being detailed.

Thanks for the comment! I am still trying to improve, but i fear i've hit a dead end for the time being.
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Sik
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« Reply #28823 on: December 23, 2014, 02:52:01 AM »

Shameless plug
Some artwork for Sol that went unused
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Cellusious
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« Reply #28824 on: December 23, 2014, 06:15:48 AM »

cell I've been enjoying this series. this is The Dan Fessler technique (softer brushes + posterize + gradient map + a low opacity grid for dither), right? Or are you achieving some of these results in a different way?

no soft brushes, hard pencil brush with opacity, then gradient maps a plenty.
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gggfhfdh
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« Reply #28825 on: December 23, 2014, 07:38:28 AM »



gotta finish the back leg + messin with colors
probably gonna do mistral next because *wheezes* arms

edit:
« Last Edit: December 23, 2014, 08:20:29 AM by gggfhfdh » Logged
CyangmouArt
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« Reply #28826 on: December 23, 2014, 07:52:18 AM »

splosion
animated with 24 fps

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compostface
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« Reply #28827 on: December 23, 2014, 01:55:25 PM »

rough junk:
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chris is balls
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« Reply #28828 on: December 23, 2014, 04:23:21 PM »


A hommage.
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☑ Available for work     ☒ Unavailable for work
Check out my portfolio if you are looking for a pixel artist!
Falarson
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« Reply #28829 on: December 23, 2014, 09:00:24 PM »

First animation. A time mage made for a weekly challenge!

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Carrion
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« Reply #28830 on: December 24, 2014, 04:46:33 AM »

Happy holidays. <4

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joeyspacerocks
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« Reply #28831 on: December 24, 2014, 06:38:41 AM »

Merry Christmas and all that chaps and chapesses.


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Canned Turkey
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« Reply #28832 on: December 24, 2014, 03:06:22 PM »


Christmas card for a friend.
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gggfhfdh
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« Reply #28833 on: December 24, 2014, 03:29:51 PM »



real heavy wip obv
i think im gonna continue with these
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Torchkas
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« Reply #28834 on: December 24, 2014, 05:42:22 PM »

There's something appealing to how much more vibrant the colors in the left shots are. I do think the poses have improved drastically. I just don't think attention to detail and lack of outlines should alter the expressiveness.
It feels like the left art has more of an attitude.
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JaJitsu
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« Reply #28835 on: December 24, 2014, 06:31:39 PM »

image
There's something appealing to how much more vibrant the colors in the left shots are. I do think the poses have improved drastically. I just don't think attention to detail and lack of outlines should alter the expressiveness.
It feels like the left art has more of an attitude.

although I disagree about the colors, I feel you can just mess with photoshop curves to bring the brights back up. overall the right side is looking nice!
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gggfhfdh
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« Reply #28836 on: December 25, 2014, 02:16:22 PM »



i mean i guess i understand the issue with the palettes because there's definitely a different feel to the left side
but

i dont think anything's really lost so much as the right side is just Something Different
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Zanhuf
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« Reply #28837 on: December 26, 2014, 09:55:42 AM »

splosion
animated with 24 fps



Getting a real Metal Slug vibe from this.


I tried to animate an idle motion that transitions into an attack (idle motion inspired by SolarLune's avatar), making it smoother and trying to make the legs look less stupid/wrong. Also played around with the shield and it's perspective.

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Cellusious
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« Reply #28838 on: December 27, 2014, 05:10:00 AM »


@gggfhfdh - Looks good!

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gggfhfdh
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« Reply #28839 on: December 27, 2014, 05:16:53 PM »



probably gonna keep messing with the back arms on mistral but for now i guess im movin on to armstrong

e: okay now he looks more like the meme man i think
« Last Edit: December 27, 2014, 08:20:23 PM by gggfhfdh » Logged
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