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June 27, 2024, 08:53:22 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7352122 times)
TGHoly
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« Reply #30760 on: February 04, 2016, 09:55:13 AM »

can i Join? I made some mock up from sprite I work for my game. :D



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Schoq
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« Reply #30761 on: February 04, 2016, 01:56:49 PM »

It's rare to see someone (other than Raku) nail genuine 16-bit console feel Hand Thumbs Up Left
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Catghost
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« Reply #30762 on: February 04, 2016, 05:35:47 PM »



#6 of 8 of these suckers. i'll post the whole set when they're done.
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Conker
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« Reply #30763 on: February 04, 2016, 08:42:10 PM »

can i Join? I made some mock up from sprite I work for my game. :D





Looks seriously amazing. I love this style!



#6 of 8 of these suckers. i'll post the whole set when they're done.

paged D:
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JobLeonard
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« Reply #30764 on: February 06, 2016, 05:20:33 AM »

Quite literally "they see me rolling"
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gggfhfdh
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« Reply #30765 on: February 06, 2016, 08:45:44 AM »

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Spennerino
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« Reply #30766 on: February 07, 2016, 05:30:18 PM »



A chicken walk animation i did for my game Mimix
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Twitter: @Spennerino TIG: Mimix

ShinnyMetal
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I can makes musics!


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« Reply #30767 on: February 08, 2016, 01:16:56 AM »




Short hair makes her a boy during the attack. Have no idea how to fix it.  Shrug

Another new concept?! haha.
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JobLeonard
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« Reply #30768 on: February 08, 2016, 01:19:40 AM »

@Spennerino:

Nice waddle, very cute!

The feet feel like they might be moving a tiny bit out of sync with the ground though, although that might just be because the ground moves more than one pixel per frame.
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ShinnyMetal
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I can makes musics!


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« Reply #30769 on: February 08, 2016, 02:40:36 AM »



Never done sprite work before and I've been wanting to do some sort of brawler (also never made a game but whatever). I really liked the idea of detailed sprites done in black and white from undertale and decided to explore it. Gunna work on some sort of animated sprite this week.
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Spennerino
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« Reply #30770 on: February 08, 2016, 06:56:14 AM »

@Spennerino:

Nice waddle, very cute!

The feet feel like they might be moving a tiny bit out of sync with the ground though, although that might just be because the ground moves more than one pixel per frame.

Haha thanks! Yeah, I got a bit lazy with how fast the ground moves because I'm going to control the speed of movement and animation through code instead anyways.
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Twitter: @Spennerino TIG: Mimix

JobLeonard
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« Reply #30771 on: February 08, 2016, 07:02:23 AM »

Well, all the more reason to create a standard unit of measurement for ground speed Wink
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Spennerino
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« Reply #30772 on: February 08, 2016, 07:30:16 AM »

Well, all the more reason to create a standard unit of measurement for ground speed Wink

Haha fair enough! I did my best doing it by eye for my mime character but ill keep it in mind when animating in the future so that way I can animate more consistent looking walk / run cycles.  Smiley
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Twitter: @Spennerino TIG: Mimix

Scut Fabulous
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« Reply #30773 on: February 08, 2016, 03:07:44 PM »

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ShinnyMetal
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« Reply #30774 on: February 08, 2016, 10:08:43 PM »


They are animated but I don't want to link all the gifs

That's a shame. Would love to see them in action. They are cute

Edit:

Finished an idle stance I like for my gal:


Bigger version (with added snipping tool in the frame!):

« Last Edit: February 09, 2016, 05:10:48 AM by ShinnyMetal » Logged

Keops
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« Reply #30775 on: February 09, 2016, 09:10:03 AM »

A char I came up with. I call him Roy.

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noumenus
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« Reply #30776 on: February 09, 2016, 01:36:37 PM »

I like Roy
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vaaasm
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« Reply #30777 on: February 09, 2016, 02:52:47 PM »

dang Roy looks super chill
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siskavard
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« Reply #30778 on: February 09, 2016, 06:18:01 PM »

I don't know what I'm doing



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Conker
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« Reply #30779 on: February 09, 2016, 09:24:34 PM »


not a skinny chick what
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