These look bloody amazing and where is your DevLog? Please. And Thank You.
(The Devlog, much like the game itself, is in the works.
I've found a partner who is pretty much the opposite of what this topic is about (and before I created it, too), and we both want to meet certain minimum presentability standards first.
But as soon as we have a non-shoddy build, we'll be sure to put it up - both of us are already looking forward to it.
)
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Anyway, I'm proud to announce another guy bailing on me - a writer, as the case usually is, but I'm actually not cross this time - these characters were way too nice to be used by someone without the necessary motivation
Generally, as an artist, I have been reduced to picking from the following options:
1.) Paid projects, with a semi-decent to good salary, and lots of artistic freedom. If the employer likes a creative guy and doesn't mind his vision put on its head, then both will profit enormously from it, and the project above all.
2.) Just doing my own shit and attract someone who's naturally motivated by it. It's win-win, because in case everything fails, I keep my stuff and can go ask the next person.
Basically, as an artist, I learned that I need to become 50 % game designer, because realistically, the folks doing "real" work are only the coders, the sound artists, and the graphics artists.
Most people advertising themselves as any other kind of role - not all, mind you, just the ones I've encountered - are just... well, let's keep this family friendly and call them "not the individuals you want to work with".
I've tried about eight different "writers", and they've all been the most incompetent, flaky individuals you could ever imagine.
I'd
love for some good writer to come along and
convince me that it's not like that - Tim Schaefer and Ron Gilbert are already busy, but there has to be someone that knows what writing for a game actually
means, and how you do it...
And actually, I feel "game designers" are the most important people of all (and I'm honestly only working as a substitute for them), but no-one actually has an idea what a game designer
is. You need to be good at math, you need to be able to tell a story... It's pretty much the chief role in any project.
Again, I'd cream myself if I ever encountered a competent game designer myself, but so far I've only met "idea guys"...
And "idea guys" are just another square on my very personal
indie bingo card...