Yeah currently the console doesn't load into any other tools, I realized after putting the link up that maybe I should be storing what people type in a database and then reusing that data for other stuff in the game, might still do that at some point.
The command prompt is amazing! It's absolutely beautiful to play with.
"Login: Case" - fan of Neuromancer by any chance?
yup, I sure am
Wow, that login screen is just... Frightening..
I was constantly waiting for something to jump at my face at sometime.. Really well done. I can see this building up suspense alot. I dont know what to do at the interface though, I couldnt login. I imagine these "broken signs" could be something you have to race against if you want to login, before they take over the console.
The other visuals you posted kind of remind me of the whole berlin dubtechno glitchy / experimental flair like work by Shed, Marcel Dettmann, Ben Klock.. Looks like some spot on cover-art.
Is it all (also the 3d shaders) done in unity?
Eventually things may jump at your face
right now I'm thinking the console mode will act as the main menu for the game, players will use it to load into other programs/tools that lead into the virtual reality / exploration mode.
I'm still deciding if I should go the first-person using a computer route (walking around a room, walk up to computers to use..), or stick to making it seem like the game is an actual program you load up on your real physical computer. I think it is a little more compelling treating it as a simulator, that YOU are the player using the tools on your computer, but having a 3d room to walk around in could help with some story ideas I'd like to try... Either way the system is planned to glitch out and mess with the player based on what is happening with the story.
I was checking out some Shed and Ben Klock, awesome stuff!
And yeah it is all done in Unity, a lot of custom shaders. Lately I've been using Vectrosity for helping with line drawing for the HUD visuals.