eigenbom
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« Reply #60 on: January 24, 2012, 02:48:09 PM » |
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This is looking peachy
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cirolve
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« Reply #61 on: January 25, 2012, 05:04:23 PM » |
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its a cute-little-web-shooting-spider-game-with-a-dark-atmosphere, ambivalence all around. and yes I'm lovin it
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John Hutchinson
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« Reply #62 on: January 26, 2012, 10:19:48 AM » |
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This looks AWESOME!
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Nate_G
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« Reply #63 on: January 26, 2012, 01:20:17 PM » |
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Is there an echo in here or something? Cos this looks awesome.
Beautiful pixel work, can't wait to play!
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OverpassDevlogA hot air balloon exploration game.
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ntdb
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« Reply #64 on: January 26, 2012, 05:10:31 PM » |
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Oooh well done! I'm very eager to find out how you're using your nifty webs. This seems to be more of a hint-dropping devlog than a "let it all hang out" devlog. That's fine, keep us begging for more.
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R.D.
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« Reply #65 on: January 26, 2012, 10:28:34 PM » |
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Oooh well done! I'm very eager to find out how you're using your nifty webs. This seems to be more of a hint-dropping devlog than a "let it all hang out" devlog. That's fine, keep us begging for more. Exactly my thought.
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Mr Dumle
Level 1
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« Reply #66 on: January 27, 2012, 07:17:45 AM » |
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Thanks everybody. I don't have much too hang out atm. That will change soon hopefully!
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eddietree
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« Reply #67 on: February 02, 2012, 07:30:44 AM » |
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I, too, <3 vervet. Haha Good work on the web effect. For collision detection, are you testing each node against the environment? And so you do self collisions?
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Mr Dumle
Level 1
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« Reply #69 on: April 09, 2012, 02:29:06 PM » |
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A little enemy my friend Oskar made. (this is all the animation cycles combined)
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SolarLune
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« Reply #70 on: April 09, 2012, 03:39:47 PM » |
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Super great pixel-ling, though I'm not sure about the beetle - it seems kinda photo-realistic... Maybe. I can't quite tell.
Also, I like the spider's sprite. Maybe holding eight legs in pairs would look good, because it doesn't really look like a spider to me (the head does somewhat, the rest doesn't). Anyway, awesome graphics!
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Claw
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« Reply #72 on: August 01, 2012, 04:48:01 AM » |
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Aweeeeeesssommmmmeeeeee!
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Franklin's Ghost
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« Reply #73 on: August 01, 2012, 04:50:33 AM » |
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Nice to see. Any plans for a new video?
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TobiasW
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« Reply #74 on: August 01, 2012, 05:03:22 AM » |
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Damn, how could I miss this so far! It looks gorgeous! Today I've made cut scene system that is supposed to be easy to use for level designers. Might I ask about how you accomplish "easy to use for level designers"? How does the system work?
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Mr Dumle
Level 1
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« Reply #75 on: August 01, 2012, 07:04:58 AM » |
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Franklins Ghost: No, I don't want to spoil it. Damn, how could I miss this so far! It looks gorgeous! Today I've made cut scene system that is supposed to be easy to use for level designers. Might I ask about how you accomplish "easy to use for level designers"? How does the system work? You place these "cutscene objects" and give them a task in the level editor. Then if you place them next to each other they execute one after the other when the previous one is completed.
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« Last Edit: August 01, 2012, 07:28:17 AM by Mr Dumle »
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CK
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« Reply #76 on: August 01, 2012, 05:33:19 PM » |
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I love this. One of my favorite projects to watch
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Sharkoss
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« Reply #77 on: August 01, 2012, 07:01:20 PM » |
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So, what are the applications for webbing? Like, can we swing on them? Walk on them like tightropes? Attach web to other web? Also, is web always launched diagonally up? Have you considered a mouse pointer? (I know some people don't like that in 2d platformers like Noitu Love 2/Abuse - I think they're inane but whatever). Anyway, the game looks awesome, though I'm not sold on the tummy cross.
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C.D Buckmaster
Level 7
Death via video games
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« Reply #78 on: August 02, 2012, 07:34:38 PM » |
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Hooray, I was thinking about this game just the other day.
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Pemanent
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« Reply #79 on: August 02, 2012, 08:01:13 PM » |
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Those web physics are amazing. They look incredibly satisfying to use.
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