DustyDrake
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« Reply #880 on: August 03, 2012, 05:24:35 PM » |
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Oh god make it so you can't place blocks on yourself because I pissed off the moonmen
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eigenbom
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« Reply #881 on: August 03, 2012, 07:54:26 PM » |
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Crashes about halfway through loading for me <img>
Thanks Sakar, you should be able to disable shaders in settings.cfg for now. If you're able, could you give me some info on your opengl drivers? I use gpu caps viewer to determine this stuff, and my system has Core: 4.0 - GLSL: 4.00. @DustyDrake, lol, noted!
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eigenbom
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« Reply #882 on: August 03, 2012, 08:02:37 PM » |
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Thx for the feedback gabriel, i'm glad u like it, and i agree on both points!
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Ashkin
Guest
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« Reply #883 on: August 03, 2012, 08:10:57 PM » |
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Niiiice. Smooth 60fps for me, looks really nice. Strange choice to make the vines collidable. The lighting looked nice, and though I didn't really build much, it looks like a solid start.
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Sakar
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« Reply #884 on: August 03, 2012, 09:30:40 PM » |
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Thanks Sakar, you should be able to disable shaders in settings.cfg for now. If you're able, could you give me some info on your opengl drivers? I use gpu caps viewer to determine this stuff, and my system has Core: 4.0 - GLSL: 4.00. Disabling shaders results in the same thing Core: 2.0 GLSL: 1.1 I knew this laptop was shitty, didn't realize it was this bad. Oh well, at least this computer is only temporary
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C.D Buckmaster
Level 7
Death via video games
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« Reply #885 on: August 03, 2012, 11:53:43 PM » |
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By far the best cat simulator I've played all week, I created about 100 cats without dipping from 60 FPS.
Also, images do not do this game justice in how good it looks.
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surt
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« Reply #886 on: August 04, 2012, 12:41:04 AM » |
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Spawned lunakits until my lunakit spawning finger was aching without the frame rate ever dropping below sixty. Phenom II X6 1090T (6 x 3.6GHz), 8GB DDR3, Win 7.
Why does walking interupt my lunakit spawning?
Why can't I walk through vines?
Why can't I drop down a wall into a three tile high opening?
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eigenbom
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« Reply #887 on: August 04, 2012, 12:48:53 AM » |
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Cheers guys, glad to hear its running!
@Sakar Thanks, I may as well make it run on early GLSL versions, the shader logic isn't that complex yet.
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mokesmoe
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« Reply #888 on: August 04, 2012, 01:54:21 AM » |
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The Chrome error could be from the decimal point making it look like a weird file-type.
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nikki
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« Reply #889 on: August 04, 2012, 08:38:06 AM » |
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after disabling shaders from opengl caps viewer: driver: 8.15.10.1867 (8-6-2009) - GL:ig4icd32.dll (2009 maybe ii should try to.. well) crappy it'll stay it was the latest openGL: OpenGL 1.4 (Intel 945GM with 56 ext.)
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« Last Edit: August 04, 2012, 08:54:03 AM by nikki »
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SolarLune
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« Reply #890 on: August 04, 2012, 02:16:38 PM » |
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Controls pretty well. I have no idea how you optimized the cat logic, because I know I had several hundred onscreen at once, and it was using 30% of my CPU. Now just make each and every cat meow, and you'll have something to destroy ear-drums in a matter of seconds. Great job.
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thatredant
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« Reply #891 on: August 04, 2012, 02:31:44 PM » |
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The world generation is really solid, I like it! I'd also like to see a jumping animation and think that you shouldn't be able to pickaxe on blocks more than 2 blocks away. Good job
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Working on a resource-gathering realtime roguelike!
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Belimoth
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« Reply #892 on: August 04, 2012, 02:38:01 PM » |
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Controls pretty well. I have no idea how you optimized the cat logic, because I know I had several hundred onscreen at once, and it was using 30% of my CPU. Now just make each and every cat meow, and you'll have something to destroy ear-drums in a matter of seconds. Great job. Oh man, sound optimization is my favorite thing I wish I was far enough along in my games to worry about it. This is looking great!
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eigenbom
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« Reply #893 on: August 04, 2012, 04:36:19 PM » |
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thx guys @Solar I think the speed is mainly because I pre-allocate all the memory and make sure that everything that's updated together is close together in memory. Though I really can't be sure. :S after disabling shaders <img>
Oh, did it still work though?
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Cyral
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« Reply #894 on: August 04, 2012, 05:03:14 PM » |
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This is epic! Cant wait for when its totally done.
Btw, How do you spawn cats?
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C# Developer and Graphics Designer
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SolarLune
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« Reply #895 on: August 04, 2012, 05:28:09 PM » |
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Btw, How do you spawn cats?
The Q key does it, if I recall correctly.
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eigenbom
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« Reply #896 on: August 04, 2012, 06:13:06 PM » |
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yes, 'q' for, erm.. 'qat' i guess.
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Kinasin
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« Reply #897 on: August 04, 2012, 09:37:13 PM » |
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Hell yeah! Alpha up, nice...
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nikki
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« Reply #898 on: August 05, 2012, 01:14:06 AM » |
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Oh, did it still work though? well as in the screenshot, only the background was visible, and i heard sounds. i never saw moonman, i guess he loves other more then me
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eigenbom
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« Reply #899 on: August 05, 2012, 02:40:10 PM » |
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Oh, did it still work though? well as in the screenshot, only the background was visible, and i heard sounds. i never saw moonman, i guess he loves other more then me oh, well thanks for the feedback, i think it could be your intel gfx chip not liking rendertextures. i'm thinking of providing a basic rendering option for those chips..
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