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TIGSource ForumsCommunityDevLogsMoonQuest
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Author Topic: MoonQuest  (Read 1337847 times)
Thecoolestnerdguy
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« Reply #980 on: September 05, 2012, 03:56:02 AM »

I prefer this logo.
And welcome to Tigsource forums Kleib (can I call you this way?).

Thanks!

Sure you can call me that, Thecoolestnerdgu. Grin

 WTF   ...     Mock Anger

New titles mockup (with kleibas logo edit)


Wow, that's cool!  Addicted
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eyeliner
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I'm afraid of americans...


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« Reply #981 on: September 05, 2012, 05:40:42 AM »

I dissaprove the onlooker.
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Yeah.
Pixelulsar
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« Reply #982 on: September 05, 2012, 11:13:58 AM »

Really like the trees and grass in the title now.  It looks very nice.
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Quarry
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« Reply #983 on: September 05, 2012, 12:12:27 PM »

Fixed the curve problems on Os and As

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eigenbom
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« Reply #984 on: September 05, 2012, 02:09:31 PM »

Wow so many suggestions, thx! I'll do a final edit tonight, then I'm moving on! Smiley

@mauz - what, forma is in stasis? get it done!

@belimoth - the mooncat is just an interdimensional transtemporal traveller, he lives nowhere and everywhere. all other moon-related items are constructed by moonman. :D
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Thecoolestnerdguy
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« Reply #985 on: September 05, 2012, 04:48:37 PM »

@belimoth - the mooncat is just an interdimensional transtemporal traveller, he lives nowhere and everywhere. all other moon-related items are constructed by moonman. :D

... (trying to think in a joke with moon cats)...
...(thinking in something related to Endor)...
...(thinking in how mooncats can be related to Ewoks)...
...(thinking on how stupid the previous joke was)...
...(giving up from making a joke)...
...(passing the turn to happymonster)...
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eigenbom
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« Reply #986 on: September 10, 2012, 03:36:49 PM »

Update: added in-game console toggled with ~, changed font in launcher, configurable binary location in cfg
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Thecoolestnerdguy
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« Reply #987 on: September 10, 2012, 04:09:10 PM »

Update: added in-game console toggled with ~, changed font in launcher, configurable binary location in cfg


Please tell us that we can cheat the game on that console!   Cheesy
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eigenbom
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« Reply #988 on: September 10, 2012, 04:35:37 PM »

eventually you'll be able to type commands in there, e.g., "spawn(chicken)". :D
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eigenbom
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« Reply #989 on: September 10, 2012, 11:39:50 PM »

Update 1: Wow, it's been 1 year and 4 days since I first started moonman, since then I've committed code 436 times to the repo and now have a code base of about 30,000 lines (not including comments etc.) Although I've only been working heavily on it for about 6 months its been a great experience so far, and I'm much more comfortable in the knowledge of how a game engine can work. I remember lying in bed a year ago and thinking how cool an ascii-style rogue-like version of Terraria could be, with a better emphasis on ecosystem and machines. Moonman's deviated a little since then into something I'm growing quite fond of ... even though its just a stupid little game. Kiss

Update 2: Today I worked on connecting the subchunks in the fluid system, unfortunately its a bit glitchy, but at least it runs. Now I've got a base from which I can work on to make it behave and look better, but at least for 0.2 I think I'm almost finished with the water, I just need to add it to the save game routines.

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kleiba
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« Reply #990 on: September 11, 2012, 12:27:15 AM »

Congratulations, eigenbom! Keep it up, this is a fantastic project.

What is your schedule for finishing the game? If the "20% done" claim is still correct, does that mean you plan on being done in roughly four years?
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eigenbom
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« Reply #991 on: September 11, 2012, 12:35:26 AM »

Lol i hope not!
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Ashkin
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« Reply #992 on: September 11, 2012, 12:50:19 AM »

1 year and 4 days
September devbirth buddies! Wizard Bro Fist Right
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Ninja Dodo
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« Reply #993 on: September 11, 2012, 01:43:15 AM »

Congrats! Hand Thumbs Up Right
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Thecoolestnerdguy
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« Reply #994 on: September 11, 2012, 03:46:18 PM »

eventually you'll be able to type commands in there, e.g., "spawn(chicken)". :D

Maybe "spawn(houselegs)"  Evil

Update 1: Wow, it's been 1 year and 4 days since I first started moonman, since then I've committed code 436 times to the repo and now have a code base of about 30,000 lines (not including comments etc.) Although I've only been working heavily on it for about 6 months its been a great experience so far, and I'm much more comfortable in the knowledge of how a game engine can work. I remember lying in bed a year ago and thinking how cool an ascii-style rogue-like version of Terraria could be, with a better emphasis on ecosystem and machines. Moonman's deviated a little since then into something I'm growing quite fond of ... even though its just a stupid little game. Kiss

Congrats!  Gentleman
MM isn't a stupid little game Outraged. on my opinion ,it is one of the best indie game ever made.


What is your schedule for finishing the game? If the "20% done" claim is still correct, does that mean you plan on being done in roughly four years?

Lol i hope not!

Yes,I hope not too, but, as you said:

[...] people have no idea when there games are going to be finished. Smiley


Update 2: Today I worked on connecting the subchunks in the fluid system, unfortunately its a bit glitchy, but at least it runs. Now I've got a base from which I can work on to make it behave and look better, but at least for 0.2 I think I'm almost finished with the water, I just need to add it to the save game routines.

Connect subchunks in the fluid system... I can guess what that means, but would probably be wrong...  Shrug
But if that makes the water look and behave better, subchunks are cool things  Wink
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eigenbom
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« Reply #995 on: September 11, 2012, 03:50:06 PM »

Haha, thx guy.

A subchunk is a 16x16 grid of fluid cells. All the subchunks are simulated in parallel, which means they all live in their own little world. Connecting the subchunks allow fluid to flow between them, so from a player's perspective there is no concept of a subchunk.
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Thecoolestnerdguy
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« Reply #996 on: September 11, 2012, 04:58:04 PM »

Haha, thx guy.

A subchunk is a 16x16 grid of fluid cells. All the subchunks are simulated in parallel, which means they all live in their own little world. Connecting the subchunks allow fluid to flow between them, so from a player's perspective there is no concept of a subchunk.

I was wrong... subchunks aren't cool things... they just deceive the player again, making it think the water moves freely... But, with that information, you will not deceive me! I KNOW THE TRUTH
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eigenbom
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« Reply #997 on: September 11, 2012, 05:14:34 PM »

the entire world is an illusion Concerned
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Magnesium Ninja
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« Reply #998 on: September 11, 2012, 05:20:30 PM »

Congrats dude! Something to be proud of for sure.

I EXPECT GREAT THINGS FROM YOU SIR.
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Thecoolestnerdguy
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« Reply #999 on: September 11, 2012, 05:42:32 PM »

the entire world is an illusion Concerned

Yeah, the cake is a lie...
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