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TIGSource ForumsCommunityDevLogsDungeon Hearts - New Endless mode added in 1.1
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Author Topic: Dungeon Hearts - New Endless mode added in 1.1  (Read 54219 times)
Sam English
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« Reply #140 on: March 26, 2012, 11:52:15 AM »

Everyone could use just a little more harpsichord in their lives...
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Chris Pavia
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« Reply #141 on: March 26, 2012, 06:10:58 PM »

I've always wanted to make a beholder/eye tyrant:



He'll be one of the strongest enemies the party faces.
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Chris Pavia
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« Reply #142 on: April 01, 2012, 09:40:58 AM »

I made plenty of progress toward my current goal of getting all the characters in the game created and ready for animation. There are 6 characters left, and all 6 have been modeled, unwrapped, and are in various stages of texturing. Here's a Plump Helmet, who is almost complete:



In other news I implemented a first pass of the main menu, and received a work in progress version of the first heavy-metal battle track. Even at this early stage it's 4 minutes of pure win, I can't wait for it to be completed so I can upload it for everyone to hear!

I'm hoping to get 2-3 characters done this week, and finish up the remaining next week.
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Chris Pavia
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« Reply #143 on: April 06, 2012, 05:56:05 PM »

Prepare to have your ears melted by listening to Clash of Iron, one of the tracks for the heavy-metal unlockable soundtrack.
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Inanimate
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« Reply #144 on: April 06, 2012, 06:10:15 PM »

Holy crap, I need new pants.
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Sam English
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« Reply #145 on: April 06, 2012, 06:18:32 PM »

Good god oh mighty that's awesome.
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cynicalsandel
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« Reply #146 on: April 06, 2012, 06:23:05 PM »

I wish more games had heavy metal soundtracks. <3
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Ashkin
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« Reply #147 on: April 06, 2012, 06:29:41 PM »

I've never really liked metal before, but this...
Wow Kiss
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Chris Pavia
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« Reply #148 on: April 06, 2012, 06:35:03 PM »

I had to tell him that unfortunately his music was so awesome that I was going to have to make his version of the soundtrack the hardest to unlock!  Evil
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McMutton
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« Reply #149 on: April 06, 2012, 10:26:52 PM »

Should I make the heroes' victory animations headbanging for that?
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Destral
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« Reply #150 on: April 07, 2012, 01:52:37 AM »

Hoo boy that's a nice track. All the more reason for this game to hurry up and be done!  Kiss
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Currently working on: Sword Surfer
Chris Pavia
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« Reply #151 on: April 07, 2012, 07:45:22 AM »

Should I make the heroes' victory animations headbanging for that?

Great idea!

Hoo boy that's a nice track. All the more reason for this game to hurry up and be done!  Kiss

Heh, it's this dang day job that's making it take forever...
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Chris Pavia
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« Reply #152 on: April 08, 2012, 09:06:39 AM »

Here are the enemies I completed this week. Only 3 more to go!

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laxwolf
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« Reply #153 on: April 08, 2012, 09:55:49 AM »

I love the style, it's intimidating and cute at the same time.
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Ouren
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« Reply #154 on: April 11, 2012, 09:46:37 PM »

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Chris Pavia
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« Reply #155 on: April 12, 2012, 10:05:19 AM »

I love the style, it's intimidating and cute at the same time.

Heh, that's exactly what i was going for!




 Who, Me?
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Ouren
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« Reply #156 on: April 12, 2012, 12:22:40 PM »

Dose character models...
Dose smoothing groups...
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McMutton
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« Reply #157 on: April 12, 2012, 03:09:30 PM »

That's all done by hand, man.

Will we be continuing with the animating once you've finished them all?
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Chris Pavia
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« Reply #158 on: April 12, 2012, 04:45:34 PM »


Will we be continuing with the animating once you've finished them all?

Yes indeed! Once I finish them, I'll send you some screenshots of them all and you can choose which ones you want to animate. The rest I'll give to my other animator.
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Ouren
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« Reply #159 on: April 12, 2012, 11:12:39 PM »

That's all done by hand, man.

Will we be continuing with the animating once you've finished them all?
Oh, I can appreciate hand-selected and carefully considered smoothing groups when I see them.
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