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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2171368 times)
Schrompf
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C++ professional, game dev sparetime


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« Reply #2060 on: June 22, 2013, 03:41:27 AM »

Already did that last week, but still proud enough to show. If you got a GUI with automatic layouting, it's pretty hard to satisfy a designer asking for "move that one a few pixel up, and this gap is too large". I ended up overriding most of the layouting with manual pixel values, just like the GUIs we hated ten years ago.


Click for full size.

The game is released, by the way. You can see more stuff or even pay for it if you want, at http://www.splattergame.net Meanwhile we're working on the first update, and spamming the world.
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Snake World, multiplayer worm eats stuff and grows DevLog
barley
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« Reply #2061 on: June 22, 2013, 06:14:41 AM »

Started working on a new game, it's a logical puzzle game inspired by Picross.


That's looking very stylish!
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Glassmoon
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Matthew Brown


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« Reply #2062 on: June 22, 2013, 07:20:40 AM »

Cheers barley, Cloudface is looking excellent!
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hidingspot
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« Reply #2063 on: June 22, 2013, 08:42:51 AM »





We're starting open beta if anyone is interested:
http://forums.tigsource.com/index.php?topic=31112.msg841797#msg841797
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Zaphos
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« Reply #2064 on: June 22, 2013, 08:59:07 AM »

Looks neat, superchop, but shouldn't the particles move relative to the camera, like the flowers/ground do?
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nachobeard
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« Reply #2065 on: June 22, 2013, 09:27:40 AM »

started working with an artist to replace my shitty graphics - so happy to finally post here!!
more on the original thread:
http://forums.tigsource.com/index.php?topic=26618.0




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hidingspot
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« Reply #2066 on: June 22, 2013, 09:32:43 AM »

Looks neat, superchop, but shouldn't the particles move relative to the camera, like the flowers/ground do?

Haha, yes that would be more physically realistic, but then you wouldn't get to see the pretty patterns they make over time  Wink

The sun also shouldn't be spinning as it descends, but I think it looks better that way too  Tongue
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bitserum
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« Reply #2067 on: June 22, 2013, 10:37:58 AM »

Fleshing out a Control Room scene

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hube
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« Reply #2068 on: June 22, 2013, 10:39:27 AM »

Awesome control room. Got the buttons on the doors working... now you need the PIN to get in.
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jrhee
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« Reply #2069 on: June 22, 2013, 12:29:46 PM »

Been a work zombie lately. Just posted a bunch of screenshots over on my devlog. Here's some of them. Sorry for the giant wall Smiley









 
« Last Edit: June 22, 2013, 12:38:53 PM by jrhee » Logged

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absenter
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I push pixels.


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« Reply #2070 on: June 22, 2013, 12:36:11 PM »

Rough animation for Caveman Boss.

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sagzorz
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« Reply #2071 on: June 22, 2013, 05:27:53 PM »

Here's a screenshot of Frequency Domain's new look (you can toggle it on/off in game if you prefer the old look)

I'll have this new build up tomorrow: you can now load your own mp3 files, edit in game and share your customization!
Play, Create Share GET!

[Small version]



[Full 1080 version]
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CDLegasse
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« Reply #2072 on: June 23, 2013, 12:04:50 AM »




Some new pilots:

Can you guess the inspiration? lol
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Raku
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« Reply #2073 on: June 23, 2013, 04:51:30 AM »

Sorry I'm a little late, I was putting the finishing touches on this one. Brand new stage in the works.

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Conker534
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« Reply #2074 on: June 23, 2013, 09:22:32 AM »

Rough animation for Caveman Boss.


!!!!!!
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moi
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« Reply #2075 on: June 23, 2013, 11:17:11 AM »

It's still saturday in the carribean



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Impmaster
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Scary, isn't it?


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« Reply #2076 on: June 23, 2013, 05:00:50 PM »

Am I right in assuming that most of that is placeholder art?
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moi
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« Reply #2077 on: June 23, 2013, 08:17:54 PM »

99% placeholder. I did all the graphics in 5 minutes just for testing purpose
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BleakProspects
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« Reply #2078 on: June 28, 2013, 09:08:58 PM »

New Moon Rising:



Tiny Island, huge hole:

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barley
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« Reply #2079 on: June 29, 2013, 12:41:51 AM »

Cloudfaaaaaaace






Devlog is here!
And here's a very early playable build!
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