Schrompf
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« Reply #2060 on: June 22, 2013, 03:41:27 AM » |
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Already did that last week, but still proud enough to show. If you got a GUI with automatic layouting, it's pretty hard to satisfy a designer asking for "move that one a few pixel up, and this gap is too large". I ended up overriding most of the layouting with manual pixel values, just like the GUIs we hated ten years ago. Click for full size. The game is released, by the way. You can see more stuff or even pay for it if you want, at http://www.splattergame.net Meanwhile we're working on the first update, and spamming the world.
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Snake World, multiplayer worm eats stuff and grows DevLog
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barley
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« Reply #2061 on: June 22, 2013, 06:14:41 AM » |
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Started working on a new game, it's a logical puzzle game inspired by Picross. That's looking very stylish!
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Glassmoon
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« Reply #2062 on: June 22, 2013, 07:20:40 AM » |
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Cheers barley, Cloudface is looking excellent!
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hidingspot
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« Reply #2063 on: June 22, 2013, 08:42:51 AM » |
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Zaphos
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« Reply #2064 on: June 22, 2013, 08:59:07 AM » |
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Looks neat, superchop, but shouldn't the particles move relative to the camera, like the flowers/ground do?
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hidingspot
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« Reply #2066 on: June 22, 2013, 09:32:43 AM » |
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Looks neat, superchop, but shouldn't the particles move relative to the camera, like the flowers/ground do?
Haha, yes that would be more physically realistic, but then you wouldn't get to see the pretty patterns they make over time The sun also shouldn't be spinning as it descends, but I think it looks better that way too
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bitserum
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« Reply #2067 on: June 22, 2013, 10:37:58 AM » |
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Fleshing out a Control Room scene
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hube
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« Reply #2068 on: June 22, 2013, 10:39:27 AM » |
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Awesome control room. Got the buttons on the doors working... now you need the PIN to get in.
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jrhee
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« Reply #2069 on: June 22, 2013, 12:29:46 PM » |
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« Last Edit: June 22, 2013, 12:38:53 PM by jrhee »
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absenter
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« Reply #2070 on: June 22, 2013, 12:36:11 PM » |
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Rough animation for Caveman Boss.
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sagzorz
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« Reply #2071 on: June 22, 2013, 05:27:53 PM » |
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Here's a screenshot of Frequency Domain's new look (you can toggle it on/off in game if you prefer the old look) I'll have this new build up tomorrow: you can now load your own mp3 files, edit in game and share your customization! Play, Create Share GET! [Small version] [Full 1080 version]
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CDLegasse
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« Reply #2072 on: June 23, 2013, 12:04:50 AM » |
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Some new pilots: Can you guess the inspiration? lol
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Raku
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« Reply #2073 on: June 23, 2013, 04:51:30 AM » |
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Sorry I'm a little late, I was putting the finishing touches on this one. Brand new stage in the works.
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Conker534
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« Reply #2074 on: June 23, 2013, 09:22:32 AM » |
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Rough animation for Caveman Boss. !!!!!!
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moi
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« Reply #2075 on: June 23, 2013, 11:17:11 AM » |
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It's still saturday in the carribean
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subsystems subsystems subsystems
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Impmaster
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« Reply #2076 on: June 23, 2013, 05:00:50 PM » |
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Am I right in assuming that most of that is placeholder art?
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moi
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« Reply #2077 on: June 23, 2013, 08:17:54 PM » |
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99% placeholder. I did all the graphics in 5 minutes just for testing purpose
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subsystems subsystems subsystems
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BleakProspects
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« Reply #2078 on: June 28, 2013, 09:08:58 PM » |
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New Moon Rising: Tiny Island, huge hole:
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barley
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« Reply #2079 on: June 29, 2013, 12:41:51 AM » |
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