Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411517 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 27, 2024, 08:45:22 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
Pages: 1 ... 279 280 [281] 282 283 ... 548
Print
Author Topic: Screenshot ▸Saturday◂  (Read 2147993 times)
JustRadek
Level 1
*



View Profile WWW
« Reply #5600 on: April 18, 2015, 07:11:21 AM »

Trudy's Mechanicals @ Incubator Games


Happy Saturday everyone, this week we have a screenshot of a character using the interactive environment to unlock the bridge across the chasm.

Logged

johnguydude
Level 0
**



View Profile
« Reply #5601 on: April 18, 2015, 07:40:14 AM »

Added some new air attacks, including a devastating downward slam!
Logged

Unbroken: A Souls-inspired mobile hack n' slash
Devlog
xier
Level 1
*


Totes mah goats


View Profile WWW
« Reply #5602 on: April 18, 2015, 08:33:37 AM »

Wow amazing stuff here everyone! Scrolling through these pages fills me with inspiration :D keep up the hard work!!!

Here's my contribution. Over at www.thrivegames.net we have been working on Dragon of Legends, a 2D MMORPG. Lighting engine is currently being ironed out, here's the progress so far:

Logged

Currently working on: www.dragonoflegends.com
Feel like connecting? {Twitter}{Facebook}
Ice Water Games
Level 1
*



View Profile WWW
« Reply #5603 on: April 18, 2015, 09:09:06 AM »



really finding our visual style with Viridi I think!
Logged

Timo Vihola
Level 1
*


Hardland citizen


View Profile WWW
« Reply #5604 on: April 18, 2015, 10:34:15 AM »

oakstead: I really like that style.
Gravity Games: Definitely, "stop-motion inspired visuals" is one of our bullet points Smiley
Lachsen: Looks very cool.

xier: That's great as well! Clean pixel art like that has so many good things going for it in terms of gameplay. Clarity is one. In Hardland (our 3d project) if enemies or you drop a pouch to the ground you will have a difficult time finding it due to the overlapping grass - which is not necessarily fun.


Hardland's map screen will be updated in release 12:


The map was relatively straightforward to fill with objects, as we already have all the object data. So it's just a matter of visualizing the same data in a different way. We attach "MapMarkerComponent" to each object template that we want to be visible on the map. Bitmap scale and layer can also be defined. Stuff which is on the same layer are drawn in vertical order to give that illusion of 3d. (it's a top-down 2d map)

Logged

11clock
Level 1
*



View Profile WWW
« Reply #5605 on: April 18, 2015, 11:09:31 AM »

Weee!

Logged

wizardfu
Level 2
**


Nathanael Weiss


View Profile WWW
« Reply #5606 on: April 18, 2015, 12:16:37 PM »

First week on Kickstarter and Songbringer is already over 50% funded! Greenlight almost 100% too. Thanks for all the support and love!

Logged

autumnspark
Level 0
***


hnnngh


View Profile WWW
« Reply #5607 on: April 18, 2015, 12:19:48 PM »

Loaded a new game and the warp distortion happened to be over a planet in the sytem. Space Hurricane  Screamy

Logged

Hambone
Level 1
*


follow on the twitter @The_Hambone1988


View Profile WWW
« Reply #5608 on: April 18, 2015, 01:04:14 PM »

Ludum Dare ... whooo


gotta catch all dem minerals



Hambone
Logged

Wannabe indie game developer
SKGoldsmith
Level 0
**



View Profile WWW
« Reply #5609 on: April 18, 2015, 01:48:51 PM »

Working on getting the peasants to revolt if they're upset. Suffice to say I'm enjoying releasing the peasants on my nobles.



Devlog
http://forums.tigsource.com/index.php?topic=46932.0
Logged

<a href="http://www.indiedb.com/games/castle-steward" title="View Castle Steward on Indie DB" target="_blank"><img src="http://button.indiedb.com/popularity/medium/games/39367.png" alt="Castle Steward" /></a>
tinyDino
Level 1
*


Rawr


View Profile
« Reply #5610 on: April 18, 2015, 02:25:18 PM »

Really cool stuff everyone, it all looks amazing!

This is a shot of level 2 in this infinite runner I'm working on, Project Lola. It's still a work in progress and the background needs changing but it's coming along.


Logged
ChrisN
Level 0
**



View Profile WWW
« Reply #5611 on: April 18, 2015, 02:47:38 PM »

Just posted some new cool gifs for Last Invader

Some sweet gameplay


All current enemies
Logged

Game artist: 3D, VFX, Pixel art
Twitter@:ChrisNordgren
Aki-at
Level 1
*



View Profile
« Reply #5612 on: April 18, 2015, 02:59:16 PM »

Just a little retrospective on what the level use to look like and what it looks like now.


https://twitter.com/BrockCrocodile/status/589561439704240129
Logged

Zogthor
Level 0
***


Personal Text


View Profile WWW
« Reply #5613 on: April 18, 2015, 03:20:39 PM »

New title shot for our colonial-punk TRPG.



Also a gif of a new camera change to make our rail camera feel less stiff.

Logged

Chris MacAdam
Level 2
**



View Profile
« Reply #5614 on: April 18, 2015, 03:53:37 PM »

So much good stuff here... I will throw my own screenshot in!


My project is not dead! Here are some more tiles. Also alot of behind the scenes, map creation!
Logged

sam_suite
Level 1
*



View Profile WWW
« Reply #5615 on: April 18, 2015, 04:00:48 PM »


RADON is almost done!

edit: this got paged:
So much good stuff here... I will throw my own screenshot in!


My project is not dead! Here are some more tiles. Also alot of behind the scenes, map creation!

which looks awesome, by the way!
Logged

Mysteria Studio
Level 0
**


View Profile WWW
« Reply #5616 on: April 18, 2015, 04:56:47 PM »


Touching Lights with realtime Global Illumination in Unity 5.
Logged
Miziziziz
Level 2
**



View Profile WWW
« Reply #5617 on: April 18, 2015, 05:00:08 PM »



so I finally broke down and changed the camera controls for InterSection after multiple people suggested having it this way
Logged

KaynSD
Level 0
*


View Profile WWW
« Reply #5618 on: April 18, 2015, 05:28:56 PM »



My world generator's made a little bit of progress this week, from being a voronoi diagram and a billion squares drawn in the Gizmo editor to actual hexagons floating in space. Tomorrow I'll get the hills rendered in, put some Fog of War into it, and go for a walk around it...


New title shot for our colonial-punk TRPG.




That is exceptionally pretty. You doing a devlog for this?
Logged
SeanNoonan
Level 3
***


For England?


View Profile WWW
« Reply #5619 on: April 18, 2015, 06:18:19 PM »



I don't think I'll be finishing anywhere near on time for this Ludum Dare :D
Logged

Pages: 1 ... 279 280 [281] 282 283 ... 548
Print
Jump to:  

Theme orange-lt created by panic