Pretty sure I had the video/screenshot in mind. I meant how the ground has a lot of noise to the texture, and the player is flat and looks to be scaled to 2x it's original size.
Oh, I see what you mean. That image isn't the final character, but I'm unbelievably bad at drawing humans so I might keep the style if I can get it to work.
First update in a while. I decided that it would be worth learning C# for this project, since it's pretty similar to Java but is quite a bit faster. Now I can get rid of the scaling (you can see further around you now, which will be helpful in busy multiplayer games) and add hundreds of moving objects without any significant FPS drops, and using the XNA framework makes some things much easier than plain Java2D.
I'll post a video of the C# engine tomorrow, along with the beginnings of the weapon system.