Udderdude
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« Reply #40 on: December 17, 2012, 04:00:37 AM » |
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So... will there be a water-redirecting aspect to the room-tile swapping? That'd be a really interesting addition, however from the looks of it the water is currently static. Well it could still work. I mean, just using an if statement for the rooms. If the room is connected to such-and-such room, then water looks like this instead. I don't know if that's the best way to go about it though. That would be pretty uninteresting and probably too easy to break by arranging the rooms in a way the level designer didn't anticipate. Best bet would be to reprogram it so the water is dynamic and can move from room to room.
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sublinimal
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« Reply #41 on: December 21, 2012, 01:50:19 PM » |
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t-recx
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« Reply #42 on: December 21, 2012, 02:21:16 PM » |
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The plot thickens
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Quarry
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« Reply #43 on: December 21, 2012, 03:08:34 PM » |
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The plot chickens*
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Swaggermuffin
Level 1
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« Reply #44 on: January 09, 2013, 05:04:04 PM » |
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Posting to follow.
textless devlog == hype generation turbine
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Kurt
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« Reply #45 on: January 09, 2013, 06:29:54 PM » |
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what
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PsySal
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« Reply #46 on: January 09, 2013, 08:09:04 PM » |
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monkey serpent dragon..... what skyrim dungeon was it.....
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Aelexe
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« Reply #47 on: January 10, 2013, 07:10:38 PM » |
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Posting out of interest. The suspense is like reading a comic.
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saluk
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« Reply #48 on: January 10, 2013, 08:34:53 PM » |
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. ... ..... ....... ....... ....... ..... ... .
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Franklin's Ghost
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« Reply #49 on: January 11, 2013, 06:18:43 AM » |
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Looking interesting so far
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Quarry
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« Reply #50 on: January 11, 2013, 09:21:08 AM » |
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. ... ..... ....... ....... ....... ..... ... .
There's an extra spacing in the middle! What could it meeaaaan?
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sublinimal
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« Reply #51 on: January 11, 2013, 11:36:37 PM » |
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Quarry
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« Reply #52 on: January 12, 2013, 12:24:50 AM » |
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Sexy musics?
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rivon
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« Reply #53 on: January 12, 2013, 09:17:25 AM » |
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Qubist surreal dreamland? :D
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Guert
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« Reply #55 on: January 14, 2013, 05:29:31 PM » |
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I must say that this devlog is entertaining. And the game is intriguing. Carry on!
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Password
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« Reply #56 on: January 14, 2013, 08:38:55 PM » |
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Well, I gotta admit this a very creative way of advertising your game. And interesting too; I am genuinely interested in what happens next! I hope this sort of mysterious "humor" will translate into the game.
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Thecoolestnerdguy
Level 2
while(!succeed) try();
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« Reply #57 on: January 15, 2013, 07:42:25 AM » |
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Is it a metroidvania where the entire map is a puzzle that you move the pieces on in order to get your character into a room where you collect treasure? Actually, a metroidvania where the entire map is a puzzle that you move the pieces on in order to get your character into a room where you collect c3pos with some interesting wild animals, and is also features a awesome abstractive devlog?
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minecraft didnt copyright squares
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Caran Elmoth
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« Reply #58 on: January 16, 2013, 01:36:14 AM » |
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Rat Casket
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« Reply #59 on: January 21, 2013, 03:40:25 PM » |
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What a wonderful thread. <3
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